908x826
eyelids.png
1680x1050
eyelids2.png
Anonymous at Mon, 2 May 2022 15:59:20 UTC No. 894943
Anonymous at Mon, 2 May 2022 17:22:49 UTC No. 894948
model the eyes half closed, and use bones or blend shapes to fully open and fully close them.
Anonymous at Mon, 2 May 2022 17:31:16 UTC No. 894952
>>894942
jesus fucking christ, did you retopo it yourself or is it Zremeshed?
Anonymous at Mon, 2 May 2022 17:37:56 UTC No. 894957
>>894952
I'm pretty sure he did it himself. Zremesher still gives better results than this. You're a nigger OP, a fat nigger with a small pp and big man tits.
Anonymous at Mon, 2 May 2022 21:44:56 UTC No. 894998
>>894952
Op here, what is Zremeshed
>>894948
the difficulty is the odd skull shape.
908x826
New Canvas.png
Anonymous at Mon, 2 May 2022 22:28:14 UTC No. 895001
Anonymous at Mon, 2 May 2022 22:43:52 UTC No. 895006
>>895001
Problem is also the topology is kinda fucked around the eye sockets, an extrude wouldn't be that simple
600x480
output.webm
Anonymous at Mon, 2 May 2022 23:23:04 UTC No. 895011
Anonymous at Mon, 2 May 2022 23:42:50 UTC No. 895012
>>894957
So a regular nigger. But plz how to fix?
Anonymous at Tue, 3 May 2022 00:01:05 UTC No. 895014
>>895001
/thread
Anonymous at Tue, 3 May 2022 02:03:46 UTC No. 895033
>>895012
If I'm being honest, the topology everywhere seems fucked. just model eyelids with a sphere that looks well and then retopo BY HAND. try to watch some tutorials on edge loops and put on some podcast because it will take a while.
Anonymous at Tue, 3 May 2022 02:13:32 UTC No. 895034
>>894942
Not doing your homework h1b visa anon.
1440x1680
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Anonymous at Tue, 3 May 2022 02:40:50 UTC No. 895035
bro why is his nose so much denser than everything else?
Forget eyelids, you need to work on clean topology in general
1024x768
tumblr_inline_nzb....jpg
Anonymous at Tue, 3 May 2022 06:28:52 UTC No. 895045
>>895035
Because beak
Anonymous at Tue, 3 May 2022 11:31:05 UTC No. 895067
>>895045
More of a snout
Anonymous at Tue, 3 May 2022 12:13:37 UTC No. 895072
>>894948
need a tutorial on the bones and blend shapes part.
Anonymous at Tue, 3 May 2022 12:15:43 UTC No. 895073
>>895071
equivalent of asking for a new paintjob when your chassis is a rotting rusty garbage can full of holes
Anonymous at Tue, 3 May 2022 12:43:46 UTC No. 895078
OP here, whats wrong with it?
Anonymous at Tue, 3 May 2022 12:47:27 UTC No. 895079
>>895078
Nothing. /3/ chuds will just chimp out over every microdetail.
Anonymous at Tue, 3 May 2022 12:49:16 UTC No. 895080
>>895071
>Chuds
Stop being a faggot you XY chromosomed nigger
Anonymous at Tue, 3 May 2022 12:50:18 UTC No. 895081
>>895079
>chuds
Burgerfag with mental illness chimes in again. Fuck off you disgusting man
Anonymous at Tue, 3 May 2022 13:13:05 UTC No. 895085
>>895080
Racist much, chud? Why do you need the feel to bring the n word to a 3D board? The politically incorrect board is just around the corner - that's where you belong!
Anonymous at Tue, 3 May 2022 13:14:47 UTC No. 895086
>>895081
Are transgender people in the room with us right now, chud?
1680x1050
eye sockets.jpg
Anonymous at Tue, 3 May 2022 13:16:49 UTC No. 895087
This is the topology without the eyes
1680x1050
tail.jpg
Anonymous at Tue, 3 May 2022 13:34:23 UTC No. 895093
I think i messed up the tail as well, what do you think?
Anonymous at Tue, 3 May 2022 13:54:49 UTC No. 895094
>>895087
Topology is the last thing you do as evidenced by the diffculty you are having. Sculpt this instead.
Anonymous at Tue, 3 May 2022 15:30:22 UTC No. 895103
>>895085
Pls post pics of yourself. I need reference on shemales.
Thx
Anonymous at Tue, 3 May 2022 15:52:14 UTC No. 895107
Retop
Anonymous at Tue, 3 May 2022 16:10:45 UTC No. 895118
>>895093
what the fuck is that topology god fucking dammit
Anonymous at Tue, 3 May 2022 20:49:10 UTC No. 895159
>>895118
can it be fixed?
354x271
chrome_2022-05-03....png
Anonymous at Tue, 3 May 2022 23:02:17 UTC No. 895172
>>895159
it's easy to just google "hawk head topology" for instance, find a picture of someone doing it right, and copying it. If something isn't right for your specific project then change it.
Anonymous at Tue, 3 May 2022 23:56:52 UTC No. 895180
Could you upload the file somewhere so I can take a look at it? I want to see if it's salvageable
Anonymous at Wed, 4 May 2022 03:09:40 UTC No. 895206
>>895093
Blendet tier. Your parents must be proud paying so much money on software their NEET son can barely use.
Anonymous at Wed, 4 May 2022 10:37:48 UTC No. 895252
>>895180
Alright, any suggestions on how to do that?
Anonymous at Wed, 4 May 2022 10:39:06 UTC No. 895253
>>895206
Listen fucker, this is my first project, show me your first project so we can have a comparison.
Anonymous at Wed, 4 May 2022 10:40:58 UTC No. 895254
>>895172
But im not doing a hawk, i like how the head turned out anyway
Anonymous at Wed, 4 May 2022 10:47:47 UTC No. 895255
>>895254
dumbass
Anonymous at Wed, 4 May 2022 11:22:34 UTC No. 895256
>>895085
>>895086
>chud
Using this stupid word unironically makes you a faggot. It's as real of an insult as a tranny being a woman, or you not being a faggot.
Also I need a reference of a faggot my next game I'm working on "Allah vs the faggots" could you send some pictures of your basedface?
1920x1080
face-loop-cheatsh....jpg
Anonymous at Wed, 4 May 2022 11:31:52 UTC No. 895259
>>894942
Brooklyn anon! You're back!
Your topology needs a total rework, there's not any proper loops to support eyelids.
You can quad draw to trace your current model
Use pic related as reference. Loops are the most important thing for modelling characters, human or animal; they have mostly the same anatomy with different proportions
Anonymous at Wed, 4 May 2022 11:35:33 UTC No. 895260
why is the nose so dense?
Anonymous at Wed, 4 May 2022 11:38:41 UTC No. 895261
>>895252
1. Go to a website called WeTransfer.
2. Upload the file
3.click on the 3 dots next to "upload file"
4. Select: obtain link
5.send it
Or
Upload it to your Email's driver
Anonymous at Wed, 4 May 2022 12:06:47 UTC No. 895265
>>895256
Not that anon and I agree that is a retarded sounding word, but seeing now how much you guys seem to care about being called a 'chud'( whatever the fuck that is)
it seems to very much have the intended effect of pissing you off.
This makes me believe they have a point and you guys are now actually destined to become 'chuds'.
Perhaps I'll warm up to it one day. I did despise the term 'douchebag' for the longest time but eventually adopted it.
Anonymous at Wed, 4 May 2022 18:00:18 UTC No. 895317
>>895261
I will do just that in 4 hours.
Will my email address be viewable though?
Anonymous at Wed, 4 May 2022 21:55:18 UTC No. 895357
>>895261
>>895317
Its not letting me, post the link, it says its spam
Anonymous at Wed, 4 May 2022 22:10:31 UTC No. 895360
>>895261
htt$ps:$//we.$tl/t-aDkDuGNaaE
Get rid of the 3 $'s in http to use the link, it was the only way I could get it past the system
Anonymous at Wed, 4 May 2022 22:11:31 UTC No. 895361
>>895357
Try to post like this:
/t-ZWkabDcCKK
(That's the words after the slash)
Anonymous at Wed, 4 May 2022 22:22:13 UTC No. 895363
>>895361
/t-aDkDuGNaaE
1920x1080
PROBLEMS.webm
Anonymous at Thu, 5 May 2022 00:06:24 UTC No. 895376
>>895363
>>895360
>>895357
>>895317
sorry anon, this isn't salvageable.
problem begun when I noticed the eye was just a face with floating vetexes, it should be a wireframe
connecting each vertexes to eachother. I decided to select your whole model and delete all unconnected vertexes
and the mesh just crashed itself full of holes.
I decided to fix it by connecting the remaning wireframe, then the next problem showed up:
there's ghost faces, ghost vertexes and all sorts of problems.
after I took a look in the inside, I saw the whole model is almost "on top of itself"
(in the future, I advise you to NOT model one side of the character, then duplicate it and joint both sides together.
because, when you modeled your original side 1; there were edges in the mesh leading to nowhere, so maya
did some broken math to solve these issues)
if you're using this model just for show, you can keep going, there's no much to worry about,
but if you're planning into animating it, you can finish modeling, but you HAVE to do a retopoly.
https://www.youtube.com/watch?v=ZAo
you can also TRY to do some automated retopology on maya, but I don't think it will work.
Anonymous at Thu, 5 May 2022 00:45:26 UTC No. 895377
>>895376
Is Maya really this shit?
Anonymous at Thu, 5 May 2022 02:07:32 UTC No. 895387
>>895376
Jej wondering why people are jumping to blender so much
Anonymous at Thu, 5 May 2022 02:17:55 UTC No. 895389
>>894942
>>895087
>>895093
>>895376
honestly, just redo this entire thing again. that geo is fucked up beyond human comprehension, you're just gonna waste your time polishing a turd. seriously, watch some tutorials first and just dump that thing.
>>895180
>>895261
litterbox.moe exists for a reason you know
Anonymous at Thu, 5 May 2022 02:42:10 UTC No. 895391
>>895265
>chud
It just makes me think they're a faggot, and I'll call them out on it. I don't get upset, it just makes me think less of the person using the word especially when they're trying to speak as if they have any moral authority on anything.
130x756
3.jpg
Anonymous at Thu, 5 May 2022 05:23:48 UTC No. 895405
>>895391
I'm on chud patrol every single day to catch nasty bigots. Welp! Atleast I don't call people the n-word and whine about software x is better all day â—‹_â—‹.
>_>
Anonymous at Thu, 5 May 2022 12:36:43 UTC No. 895446
>>895376
I adjusted the eyesockets because I thought it would be better as a face. Here is the original
would this get rid of the problem?
/t-HL6CGM2C9c
Anonymous at Thu, 5 May 2022 12:39:18 UTC No. 895447
>>895389
Damn I spent the majority of a year working on this, I don't think I can bring myself to start again.
Anonymous at Thu, 5 May 2022 13:09:15 UTC No. 895451
>>895447
you can do this in less than one day lol
Anonymous at Thu, 5 May 2022 13:46:43 UTC No. 895456
>>895451
>you can do this in less than one day lol
If you know what your doing
Anonymous at Thu, 5 May 2022 14:07:06 UTC No. 895460
>>895456
/3/ chuds are mentally ill and do not know what they're doing most of the time, guided by their coomed up brains.
Anonymous at Thu, 5 May 2022 14:14:33 UTC No. 895461
>>895446
I'm gonna take a look at it by the end of the day, but I wouldn't have my hopes up.
>>895447
3d really is mentally exhausting. The idea is to never jump to big projects, but always do little things that you know you can do and slowly try new things.
>>895377
Yes
1100x821
flotsam.png
Anonymous at Thu, 5 May 2022 16:41:51 UTC No. 895502
>>895461
let me show you the other project I did, see how that compares.
This is Flotsam the pirate armadillo.
/t-VW62AHCuGs
Anonymous at Thu, 5 May 2022 18:19:08 UTC No. 895521
>>895447
>I spent the majority of a year working on this
my man...
i dont even fucking know anymore. good luck i guess?
Anonymous at Thu, 5 May 2022 19:15:08 UTC No. 895535
Anonymous at Thu, 5 May 2022 19:23:12 UTC No. 895540
>>895502
Is this some chris-chan version of Crash Bandicoot?
Embarrassing
Anonymous at Thu, 5 May 2022 19:45:39 UTC No. 895546
>>895376
>I decided to select your whole model and delete all unconnected vertexes
>and the mesh just crashed itself full of holes.
Kek. But as bad as the topology is, you can always put a floor on it by remeshing it in Blender. Blender's voxel remesher is crappy and works by turning the model into a volume, and back into a surface again. That is a real pain in the ass when you are modeling toes or fingers as if you are using too low of a voxel resolution it will put skin folds between them due their closeness in voxel space, but if you put through it this kind of mesh it will eat up those inside faces. Then you could sculpt the model from there without issue. The same goes for Zbrush's dynamesh.
>>895502
Keek. Just ditch Maya, and pick up sculpting. You shouldn't be doing box modeling unless you need to care about the topology.
> Damn I spent the majority of a year working on this, I don't think I can bring myself to start again.
If you try doing it the same way, of course you are not going to get nowhere. Try studying, watch some sculpting tutorials, and try redoing these characters in a different manner. Trying to do them again would be a huge chore, but if you pick up some new tricks that could make it interesting enough to try again. That you've worked on this for a year should not be a factor in your decision making. The goal should not be to make these models, but to get good at making them.
Anonymous at Thu, 5 May 2022 19:47:27 UTC No. 895548
>>895546
install mudbox and sculpt it from scratch again
mudbox is awesome and has comfy sculpty tools
and it comes with base meshes so u have headstart
like dinosaur
Anonymous at Thu, 5 May 2022 19:48:49 UTC No. 895549
Anonymous at Thu, 5 May 2022 19:56:52 UTC No. 895553
>>895549
You know how in 2d, people obsess about brushes as if picking up a new one will make them better? There is a grain of truth in that. The environment you work in is what guides your development, so finding a new tool and immersing yourself in mastering it is the surest way to get better in any domain.
Join the cult of the tool, it might yet save you and even bring you prosperity.
Anonymous at Fri, 6 May 2022 02:11:02 UTC No. 895609
>>894942
ay awesome to see you've stuck with this project anon. keep going!!!!
4090x4478
Explaining.png
Anonymous at Fri, 6 May 2022 02:53:24 UTC No. 895613
>>895446
it still has the same problems, the problem originated when you combined the two halves together.
>>895502
That's actually pretty great anon, a couple of things could be improved still. when I opened your file, it was corrupted for some reason and the bones were not connected to the character.
shame,I wish I could see your animation. You know more about riggin than I do.
The right side was too dense for some reason. you have to think of wireframes as if they were literal metal wires.
Look at the example A, if you were to apply some weigh/force, it would crack, because the force is not flowing to anywhere. the pressure is on the wire.
in example B, if you see these shadows in the faces, that means you're doing something wrong, you're bending them too much, there's too much pressure in these faces.
if you want the mesh to have such a harsh change in position, you have to hold it together with an edge loop near the edges.
Same thing for example C, look at how the face is distorted in 3d space, that shape can't exist in real world physics and your metal wire would collapse.
in the example D, you see how your wireframe for the torax was just a line, leading to nowhere? you need loops to highlight the important areas, like elbows
armpits... if you stop to think about it, the whole arm and limbs are a giant loop, because the pressure of the model it is always flowing through them.
Anonymous at Fri, 6 May 2022 15:22:30 UTC No. 895698
>>895609
Thanks for the kind words
Anonymous at Fri, 6 May 2022 22:34:17 UTC No. 895780
I will be away from my computer until Monday
Anonymous at Sat, 7 May 2022 01:32:24 UTC No. 895814
>>895376
not the OP, but you should consider resizing the resolution of a webm instead of completely killing the bitrate.
Anonymous at Sat, 7 May 2022 01:41:15 UTC No. 895818
Nigga, just subdiv the head and shrinkwrap new topology ontop, you'll save a lot of time
Anonymous at Sat, 7 May 2022 13:13:40 UTC No. 895870
You can just retopo the parts that are fucked. I think you can save the project, it looks interesting. More interesting than the usual shit that gets posted here for sure.
960x540
Gargoyle.webm
Anonymous at Sun, 8 May 2022 18:54:09 UTC No. 896151
>>894942
>How do I make eyelids?
Like this
Anonymous at Sun, 8 May 2022 18:58:51 UTC No. 896154
>>896151
brutal
Anonymous at Sun, 8 May 2022 19:04:15 UTC No. 896157
>>896151
rip op
241x209
OOF.jpg
Anonymous at Sun, 8 May 2022 19:11:29 UTC No. 896160
400x300
supa-hot.gif
Anonymous at Sun, 8 May 2022 21:46:32 UTC No. 896181
>>896151
oOoOoOOaoOOOO
Anonymous at Sun, 8 May 2022 22:46:42 UTC No. 896189
>>895447
If it's your first model, your problem is that you took too big of a project for your first foray into 3D
Anonymous at Sun, 8 May 2022 23:33:28 UTC No. 896193
>>896151
OP BTFO
Anonymous at Mon, 9 May 2022 15:02:11 UTC No. 896279
>>896151
Op here, is that using this image guide here? >>895259
680x665
icon.png
Anonymous at Mon, 9 May 2022 15:58:56 UTC No. 896289
>>895376
I use only blender, maya looks realy shit.... what the hell? is it only me? or im to used to blender ?
Also yes, all here in the thread are right, this topology is a nightmare! such a nightmare. That programs like in the pic cant help you to correct a little bit of it...
Anonymous at Mon, 9 May 2022 16:18:02 UTC No. 896290
>>896279
Oh my god the dead are talking.
Anonymous at Mon, 9 May 2022 18:27:47 UTC No. 896308
>>896290
What doesn't kill you makes you stronger.
Im only here to learn
484x673
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Anonymous at Mon, 9 May 2022 19:16:15 UTC No. 896321
>>896279
I mostly used this one.
Anonymous at Mon, 9 May 2022 19:28:49 UTC No. 896330
>>896289
I was like this aswell, though Blender was the shit until I switched over to autodesk software (maya, 3ds, mudbox). Never looking back to blender again
400x400
eyelids.png
Anonymous at Mon, 9 May 2022 22:05:01 UTC No. 896353
this is how i do it
maybe you can understand my idea
Anonymous at Mon, 9 May 2022 22:37:19 UTC No. 896357
>>896151
HE NEED SUM MILK 100 I FORGOR
Anonymous at Tue, 10 May 2022 14:01:18 UTC No. 896421
>>896151
lmao based
Anonymous at Tue, 10 May 2022 17:11:23 UTC No. 896452
>>896151
Can we see a link to that modal?
Anonymous at Tue, 10 May 2022 17:18:15 UTC No. 896455
>>896452
did you give up trying to fix your own model?
Anonymous at Tue, 10 May 2022 18:17:50 UTC No. 896468
>>896455
Checked
Anonymous at Tue, 10 May 2022 18:33:39 UTC No. 896469
>>896151
>blend shapes
Not impressive. Blink occurs on straight line and not curved. Could use more blend shapes to get your curve but that introduces other problems and is only acceptable if you don't care about your rig. All you're showing OP is how to be a hack.
Anonymous at Tue, 10 May 2022 18:42:52 UTC No. 896471
>>896469
it's a shitpost, why would he spend time making a five star 3d model for that
Anonymous at Tue, 10 May 2022 21:49:30 UTC No. 896509
>>896455
Im undecided, you guys seem to be telling me its not worth it
1508x816
Smug gargoyle.png
Anonymous at Wed, 11 May 2022 03:40:21 UTC No. 896549
>>896452
Sure, but it's only the head that's really changed
>>896469
It's even worse, I just set up a quick CATRig with one bone for each eyelid
Anonymous at Wed, 11 May 2022 03:50:19 UTC No. 896551
>>896509
Bitch in the 8 days you have been deciding you could have done 8 times this model.
Are you daft? Are you retarded? Get on working and stop procrastinating? If you don't have the guts to trash the work and start over with lessons learned you are not built for cg.
Get fucked anon.
Anonymous at Wed, 11 May 2022 03:52:29 UTC No. 896552
>>896509
i would redo the whole model. get on it
Anonymous at Wed, 11 May 2022 04:26:31 UTC No. 896559
>>896509
Redoing it would be a good idea because cleaning up all of that messy topology might take more time than simply starting over. If you want to save some time, you could remesh your current model, sculpt it a bit, then retopo over that.
Anonymous at Wed, 11 May 2022 09:35:18 UTC No. 896583
>>896552
>>896559
Alright, i might use the previous one for shape reference.
Anonymous at Wed, 11 May 2022 15:00:44 UTC No. 896624
>>896452
t-94wUEnqjVg
Anonymous at Thu, 12 May 2022 21:30:17 UTC No. 896861
Is this nomura trying to put them in kingdom hearts 4 now that hes on his own?
Anonymous at Fri, 13 May 2022 15:51:13 UTC No. 896986
>>896861
Literally no one knows about the Gargoyles series.
Anonymous at Fri, 13 May 2022 15:58:44 UTC No. 896988
op should be ready with version 2.0 right about now
Anonymous at Sat, 14 May 2022 15:32:48 UTC No. 897140
>>896988
I was away in the countryside, should be ready by monday though
Anonymous at Mon, 16 May 2022 00:54:22 UTC No. 897422
>>896986
They just got referenced in a show
Anonymous at Wed, 18 May 2022 14:04:27 UTC No. 898010
>>896624
I know its been a week but I would like to thank you for your help in this project.
Anonymous at Wed, 18 May 2022 16:38:07 UTC No. 898044
>>895376
in blender the duplicated vertex problem can be solved with edit mode>select all>mesh>clean up>merge by distance
Anonymous at Wed, 18 May 2022 16:39:56 UTC No. 898046
>>896151
that's higher res than op's
Anonymous at Wed, 18 May 2022 17:23:22 UTC No. 898058
>>897140
where is it
Anonymous at Wed, 18 May 2022 17:54:55 UTC No. 898067
>>898058
Honestly as shameful as it is im thinking to use>>896624
I don't know if I can top that.
I might do another one of goliath but make it less complicated.
Unless you guys think I should continue with brooklyn
Anonymous at Wed, 18 May 2022 19:15:38 UTC No. 898092
>>898067
i would feel dirty about just using some other guy's model for whatever it is you're making
Anonymous at Wed, 18 May 2022 21:52:35 UTC No. 898126
>>898092
Futa gay hentai
Anonymous at Wed, 18 May 2022 21:58:31 UTC No. 898129
>>898092
well I did do 90% of it.
Anonymous at Thu, 19 May 2022 04:38:07 UTC No. 898201
>>898129
his model is completely different from yours. don't flatter yourself
Anonymous at Thu, 19 May 2022 05:05:13 UTC No. 898206
>>894942
It's alright for a first try. Since you're new to modeling, and I presume new to this board, I would strongly suggest you never post here again. A lot of people on here who complain about other people's anatomy skills can't actually sculpt an anatomically accurate model themselves, so they take out their frustrations on people who manage to get somewhere, especially if they're less experienced. Some of them do know what they're talking about, but their skill in modeling is the only thing that makes them valuable as a person, so they like to tear other people down. Go get critiques on any other website, because people there will actually want to help you.
Anonymous at Thu, 19 May 2022 10:50:38 UTC No. 898265
>>898201
I guess it's only fair if i found out how he fixed my model, so i could do it myself
Anonymous at Thu, 19 May 2022 17:50:50 UTC No. 898342
>>898206
I disagree. the /wip/ thread is usually a comfy place to post. we'd love to see you making progress on this
Anonymous at Thu, 19 May 2022 17:55:54 UTC No. 898344
>>898265
I suggest you do a retopology of your model using the one you already made as a base.
https://www.youtube.com/watch?v=xpD
https://www.youtube.com/watch?v=9N4
Anonymous at Thu, 19 May 2022 20:17:02 UTC No. 898376
>>898344
These videos have actually given me hope.
1680x1050
RETOP.png
Anonymous at Mon, 23 May 2022 15:40:10 UTC No. 899150
Attempting to retop, am I going about it right?
Anonymous at Mon, 23 May 2022 15:49:50 UTC No. 899153
>>899150
as soon as I saved, those blue highlights on the poly surface disappeared, any way to get them back?
1325x1086
side.jpg
Anonymous at Tue, 24 May 2022 03:07:13 UTC No. 899261
>>899150
The eyes look great. I suggest you start by doing the loops of the eyes (you already have them), the mouth, nose and ears. Then you connect them and start filling the holes. I'm working on a retopo myself, here you can see stars or poles which are actually good. They usually are the union between two different flows, in this case the loops I mentioned earlier
899x1004
bottom.jpg
Anonymous at Tue, 24 May 2022 03:12:05 UTC No. 899262
>>899153
>>899261
first select the object you're using as surface (your first model), then enable live surface, then select the retopo and enable quad draw, in that order
Anonymous at Tue, 24 May 2022 17:29:23 UTC No. 899358
Well shit, It looks like my student license on Maya Ran out, What do I do?
Anonymous at Tue, 24 May 2022 18:10:14 UTC No. 899362
>>899358
blunder's knocking on your door now autofaggot
Anonymous at Tue, 24 May 2022 18:52:41 UTC No. 899365
>>899150
>>899261
>>899262
he actualy shoiwed him, thanks anon you helped
Anonymous at Tue, 24 May 2022 18:54:24 UTC No. 899366
>>899358
pirate 3DS max
Anonymous at Tue, 24 May 2022 19:01:48 UTC No. 899367
go op go, you can't give up now
Anonymous at Wed, 25 May 2022 21:53:38 UTC No. 899557
>>899358
>Bottom
>>899362
Yeah, at this point just work on blender. There are plug-ins that allow you to do the exact same thing you're doing in Maya
Anonymous at Thu, 26 May 2022 12:53:07 UTC No. 899630
>>899557
>There are plug-ins that allow you to do the exact same thing you're doing in Maya
tell me more
Anonymous at Thu, 26 May 2022 16:27:16 UTC No. 899655
>>899630
The plug-ins are free
Anonymous at Thu, 26 May 2022 16:33:24 UTC No. 899658
>>899655
do you have a link?
Anonymous at Sat, 28 May 2022 04:39:59 UTC No. 900026
>>899658
Actually I just assumed there are free plug-ins that do that because I've heard there are lots of free plug-ins for blender. Here's one, you can get it for free but the full version costs $6: https://www.youtube.com/watch?v=2Dl
Anonymous at Sat, 28 May 2022 05:48:14 UTC No. 900041
>>899658
Huh, that’s kinda funny. It looks like >>900026 is pretending to be me so that they can make Blender users look bad by giving you a poor example. Genuine schizo behavior. Just another example of Maya users on this board trying to convince people that paying ~$1,700/year is worth it, even though other software can do the same things for cheaper or free. The plug-in that was shown in the video wasn’t even a retopology plug-in, just an enhanced x-ray plug-in shown with someone using built-in retopology tools.
“The plug-ins are free” was a general statement, but a lot of the ones you need are free (and some of them come with the software, you just have to enable them in the preferences), and the ones that aren’t free are a lot cheaper than paying for Autodesk products. I know ZBrush also has a really good retopology tool (better than Blender), and ZBrush is cheaper and better than Maya. I don’t know much about Houdini and others, but anything would be better than Maya.
Anonymous at Sat, 28 May 2022 06:18:08 UTC No. 900043
>>900041
Are you okay dude?
220x220
tenor.gif
Anonymous at Tue, 31 May 2022 18:09:25 UTC No. 900656
>>895447
>I spent the majority of a year working on this
Anonymous at Fri, 3 Jun 2022 06:04:01 UTC No. 901144
>>899358
pirate it?
Anonymous at Tue, 7 Jun 2022 12:06:47 UTC No. 901859
>>895093
Haha, what do all those loops even connect to? Just how detailed did you model his asshole?
In all seriousness, split the tail off and dissolve most of those loops running down along it, then reconnect it. If you can't figure out some smart way of connecting it with quads, just collapse some of it into tris.
Anonymous at Tue, 7 Jun 2022 12:13:04 UTC No. 901861
op gave up after all
Anonymous at Tue, 7 Jun 2022 12:40:43 UTC No. 901863
oh my god wait no this is too sad
OP don't give up like that, you have the potential to make something that looks really good, you just need a few tutorials first
Anonymous at Tue, 7 Jun 2022 16:30:01 UTC No. 901882
Im still here don't worry
Anonymous at Tue, 7 Jun 2022 16:33:36 UTC No. 901883
>>901882
how's it going
Anonymous at Tue, 7 Jun 2022 17:31:41 UTC No. 901886
>>901883
Acting and music are also on my agenda
Anonymous at Tue, 7 Jun 2022 18:07:11 UTC No. 901896
>>901886
>Acting
Are you gonna animate Brooklyn?
Anonymous at Wed, 8 Jun 2022 01:19:22 UTC No. 901986
>>901896
probably yeah, what do you want him to do (keep it clean)
1088x816
_scene.webm
Anonymous at Thu, 9 Jun 2022 22:33:12 UTC No. 902447
>>901986
Something like this
Anonymous at Thu, 9 Jun 2022 22:51:49 UTC No. 902455
>>902447
Please for the love of god do 4 of these carrying a casket.
Anonymous at Fri, 10 Jun 2022 00:33:12 UTC No. 902480
>>899630
https://formaffinity.gumroad.com/l/
MAYA user here, but i've been looking at this for a while now as my license is running out soon as well
Anonymous at Fri, 10 Jun 2022 08:31:26 UTC No. 902587
>>902480
huh, how close that plug-ins to maya? might use it as well
Anonymous at Thu, 16 Jun 2022 12:01:37 UTC No. 903729
>>902447
Since OP is too lazy to finish the model, can you send the rig to us at wetransfer?
Anonymous at Thu, 16 Jun 2022 12:48:02 UTC No. 903743
So you guys have the shittiest workflow and blame Maya lmao. Honestly blender does feel much better for modelling but the rest is just not there yet.