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๐งต Untitled Thread
Anonymous at Sat, 7 May 2022 21:11:37 UTC No. 895949
why does this piece of shit take half an hour to "prepare shaders (9540)" while in Unity everything is instant?
Anonymous at Sat, 7 May 2022 21:14:23 UTC No. 895952
Because it's just compiling, oK?
Anonymous at Sat, 7 May 2022 23:25:52 UTC No. 895962
>>895949
Unreal has always had this problem. I switched away from unreal to unity and I've never really considered going back or even touching any other engine.
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Anonymous at Sat, 7 May 2022 23:33:11 UTC No. 895965
>>895949
Have you tried Intellibuild?
Anonymous at Sat, 7 May 2022 23:37:56 UTC No. 895967
>>895949
I find the solution is to create a couple of master materials and use material instances with those instead.
Anonymous at Sat, 7 May 2022 23:57:13 UTC No. 895969
>>895967
That's how it's supposed to be done anyway.
Anonymous at Sun, 8 May 2022 03:49:21 UTC No. 896005
>>895949
Because Unreal's a bigger, more powerful engine, idiot.
Anonymous at Mon, 9 May 2022 04:02:16 UTC No. 896217
>>896005
Chudcel, just switch to Unigine. So better than UE!
Anonymous at Mon, 9 May 2022 06:05:12 UTC No. 896226
>>896217
Idiot.
Anonymous at Mon, 9 May 2022 17:41:01 UTC No. 896300
>>896226
Stupid chudlet.
Anonymous at Thu, 19 May 2022 19:13:02 UTC No. 898357
>>895949 use an ssd