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๐Ÿงต Untitled Thread

Anonymous No. 895949

why does this piece of shit take half an hour to "prepare shaders (9540)" while in Unity everything is instant?

Anonymous No. 895952

Because it's just compiling, oK?

Anonymous No. 895962

>>895949
Unreal has always had this problem. I switched away from unreal to unity and I've never really considered going back or even touching any other engine.

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Anonymous No. 895965

>>895949
Have you tried Intellibuild?

Anonymous No. 895967

>>895949
I find the solution is to create a couple of master materials and use material instances with those instead.

Anonymous No. 895969

>>895967
That's how it's supposed to be done anyway.

Anonymous No. 896005

>>895949
Because Unreal's a bigger, more powerful engine, idiot.

Anonymous No. 896217

>>896005
Chudcel, just switch to Unigine. So better than UE!

Anonymous No. 896226

>>896217
Idiot.

Anonymous No. 896300

>>896226
Stupid chudlet.

Anonymous No. 898357

>>895949 use an ssd