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๐Ÿงต give it to me straight

Anonymous No. 896049

I was wondering how much study and practice a piece of art like this requires. I just want to learn how to make a female character, be able to animate it and maybe motion capture/give it my voice for some private project I have in mind. Thing is that tools, online courses and programs like zbrush (Hirokazu Yokohara, the artist that made the gif i posted, used zbrush among other things) seems kinda expensive for a couple of projects. I don't want to be hired by any studio, so I don't plan on earning back the investment. Is it a waste of time/money? If not, do you have any recent and updated suggestion on where to start specifically for this? Thanks in advance C:

Anonymous No. 896051

Use blender or pirate Zbrush or Mudbox. Nobody knows how fast personaly you could learn so there is no any guaranty that time investment in 3D sculpting will be as profitable as you wish.

Anonymous No. 896053

>>896051
pirate both
Mudbox is awesome for sculpting and painting textures, has stencils and able to make your custom ones with images
Zbrush for clothing accessories

Anonymous No. 896054

1 year if you're slow

Anonymous No. 896057

if you have traditional art experience and have significant anatomy knowledge? minimum 2 years of 10 hour days.
if you don't? add another year, maybe two.
working adult with not much a social life? minimum 5 years.
normal adult? decade.

Anonymous No. 896059

>>896057
ironically you can do this in less than a week and ship at 4k/60 if you use ZRT Face. Like, literally, it was built for this.

Anonymous No. 896060

>>896059
you don't understand what ZRT Face does.

Anonymous No. 896061

>>896060
It does exactly what OP wants

Anonymous No. 896062

>>896061
no. see >>896060

Anonymous No. 896063

>>896062
anon, i have experience with zrt face and have read every post on the ziva forum for the past 4+ years. What exactly is your problem

Anonymous No. 896064

>>896063
>anon, i have experience with zrt face
No you don't.

Anonymous No. 896065

>>896064
yes i do. All you have to be is a paying member of ziva fx and then email support asking for access.

Anonymous No. 896067

>>896053
I wish autodesk wasn't such a piece of shit which totally ignores Mudbox.

Anonymous No. 896068

oh well, some conflicting posts but thank you all for the replies
>>896053
thanks, i will give it a go. Any course/guide/resource you would recommend for Zbrush and Mudbox?
>>896057
hey anon, thanks for the heads up. I do drawings and oil paintings, but I know I have to improve my anatomy knowledge (working on it with a recently started class), but I guess for sculpting we're talking a completely different subject. So I guess about 5 years according to your calculation, which seems fair for what I want to do. Btw, what skills/programs/courses were you thinking about when you came up with those years? I'm interested in your thought process!
>>896059
seems kinda optimistic that I will be able to come up with a female character like this one in a week.. or are you talking about the animating part? If not, can you explain yourself a little better please? :D

Once again, thank you all for the replies!

Anonymous No. 896072

>>896068
>seems kinda optimistic that I will be able to come up with a female character like this one in a week.. or are you talking about the animating part? If not, can you explain yourself a little better please? :D

metahuman -> zrt face -> cloth sim

Anonymous No. 896086

>>896068
>Btw, what skills/programs/
if you want to do everything yourself, from scratch you will need some level of proficiency in all of the following:

>zbrush:
>sculpting

>maya:
>modelling / retopology
>rigging
>uv'ing
>animation
>hair (xgen)
>rendering / shading (plugin renderer of your choosing)

>mari and or substance painter:
>texturing

>marvellous designer:
>clothing

you will need general introductory courses to all of the above as a prerequisite. flippednormals have okay intros to all of the above.

CGMA and yiihuu/wingfox have in depth tutorials showing your the entire character creation process start to finish.
you won't be able to follow these without prerequisites.

this doesn't include rigging or animation.

scott eaton and kris costa for masterclass tier anatomy and sculpture.

all of the above can be pirated.

Anonymous No. 896093

>>896086
I cannot thank you enough, that's exactly what I was looking for!

Anonymous No. 896133

>>896086
Good post. Be prepared to suck - a lot. Nothing in that list is easy from the get-go, even with in-depth tutorials or walkthroughs like anon posted.

But the journey is amazing when you notice the improvements going in. You need to cement a lot of knowledge that isn't listed here.
You need to understand human anatomy otherwise you will hit the uncanny valley forever. @kato_anatomy on twitter has A LOT of amazing draft pieces (and books if you can understand jap-bong) how the human body works.
Download as many assets as you can (pirate or buy, w/e) and check them out to get a feel whats necessary and how everything comes together.

Specifically for zbrush / sculpting: Get yourself a good pen tablet (NOT a display one - more of a personal opinion but they're heavily overpriced and suck asshole if you don't get the top tier ones). Check out Huion's, they all have amazing specs (except the meme-phone tier ones) and cost around $80 to $160. Don't bother sculpting without a pen tablet/display - it's literally a waste of time and no extra tools can you help you there.
I studied human anatomy and biology as a minor study at university to get myself kickstarted, but any self study book will suffice.

Understand how the zbrush UI works. First mistake is to not understand the camera (fov, perspective cues) so make sure you get a feel for it since it's not a classical 3d viewport. It's 2.5D and as much as people might hate it it's perfect for what you can achieve.

tl;dr:
- understand human anatomy
- dl assets to have a look at them
- understand zbrush ui's specifically for human sculpting
- understand dynamesh, zremesh & subdivs
- sculpt everyday and enjoy the hell :)

Another tip: don't bother download any brushes. You only need the Move, DamStandard, Standard, Clay(s). All the other defaults have a very intristic use-case but you really have no need for any custom ones (exception for skin micro details but I'd not bother as a beginner with that at all)

Anonymous No. 896145

>>896054
1 year? it took me 5 years to become even remotely decent at zbrush bro

Anonymous No. 896208

>>896049
years

Anonymous No. 896214

Chud, is this for your nast,, shut in behind porn game like the rest of talentless /3/ does? Tsk tsk tsk

Anonymous No. 896218

>>896133
What's a good site I can torrent courses from for sculpting anatomy? I really need that.

Anonymous No. 896227

>>896218
CGPeers. I bought an invite on InviteHawk from some random pajeet for a 15$ Amazon Card. 1 year in and never got banned.

Anonymous No. 896270

>>896057
more like 3 months lmao

Anonymous No. 896284

>>896059
stop shilling it, you fag