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๐Ÿงต Untitled Thread

Anonymous No. 896230

1. Smart UV unwrap in blender
2. Auto retopologize
3. Drag and drop smart material
4. Auto rig

Game-ready asset :)

Anonymous No. 896235

Fuck off Cris

Anonymous No. 896237

enjoy your seams

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Anonymous No. 896239

>>896235
Screw off, Kevin
>>896237
Problem, chuds? Just because I have a superior workflow doesn't mean you need to start chimping out.

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Anonymous No. 896244

>>896239
>Posters: 4
Why would you bait on a board with like 10 people tops? Just post this pic on /pol/ or /v/ and enjoy the fireworks.

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Anonymous No. 896641

>>896230
Too many steps. We can do better.

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Anonymous No. 896706

>>896641
I'm all open ears my fellow friend

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Anonymous No. 896736

>>896706
download texture from textures.com
cube project onto model
use shapekeys instead of a rig

Anonymous No. 896773

>>896230
Smart

Anonymous No. 896787

Blender doesn't save UVs when you auto retopo.

Anonymous No. 896788

>>896787
Doesn't matter - game ready asset

Anonymous No. 896793

zoomers have it crazy orders of magnitude easier now. back when i started, someone actually put the coordinates for a teapot manually to create a model. texturing libraries were non existent. modeling tools were primitive af, gpus were absolute ass and renders took literally forever.

good luck and god speed zoomers

Anonymous No. 896796

>>896788
This board is fucking insane... You can't texture your shit if UVs are ruined, there's no point in unwrapping them in the first place in that case.

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Anonymous No. 896802

>rip model from a pirated game
>change proportions in cracked maya
>auto retopo, auto UV unwrap
>apply a stolen smart material in torrented substance
>import/export the model through blender to strip all metadata
>sell on market

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Anonymous No. 896821

>>896796
>>896788
We are more sane than we can ever be.

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Anonymous No. 897327

>>896802
pain and suffering now

Anonymous No. 899992

>>896230
NOOOOOOOOOOOO YOU CANT JUST DO THAT