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🧵 TERRAIN

Anonymous No. 896298

You are lead environment artist at a AA studio

You are also the art director, as well as the CEO and you have a beautiful wife

You must model, UV, and texture a large terrain surface.

>THE TERRAIN PARAMETERS

A mixture of soil, grass, asphalt, concrete, rubble, sand, overgrowth

How to be both economical and effective?

Are you planning on using masks in your texture pipeline? How will you use them? Edge blending? Decals? Secondary UV maps?

How will you tackle it

Anonymous No. 896307

i will quit, go home and play video games

Anonymous No. 896311

What the fuck is this?
Either
>someone tell me how to do my job
Or
>anonymous user pretends to be a professional on a ugandan pottery board
Where does asking this question get you?

Anonymous No. 896313

>>896298
>You are also the art director, as well as the CEO and you have a beautiful wife
Hire some pajeets to do it

Anonymous No. 896316

>>896298
splatter masks and a shader to make it blend nice

or just have unreal engine do it for me

Anonymous No. 896317

>>896316
Ue doesn’t do it out of the box

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Anonymous No. 896320

This is a real picture right? I can't tell because the chromatic aberration is fucking up my mind after the train station post

Anonymous No. 896370

>>896320
Pretty sure it's just a picture. Reminds me of the guy who would post pictures of actual girls to a trans reddit to try and get them to kill themselves lol.

Anonymous No. 896376

>>896370
>>896320

Tracked the image. Yep was posted on a / comfy/ board in wg.

Anonymous No. 896394

fuck off, romero

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Anonymous No. 896973

Similar question.
How to handle bigger scope scenes?
Let's say you want to do animated ride with a car or by train.
Quality similar or even much lower than Euro Truck Simulator or some train sim.
The whole thing would be a flat subdivided plane with road object on top of it?
Any tips for blending different textures to make nice roadsides or prevent the road itself from being few meters of repeating texture?
Will particle effects shit themselve when try to populate huge areas?
Will render times be insanely long in EEVEE or does it ignore stuff that is not in camera's field of view?

Any way to "cheat"?
Maybe creating semi-long loop that could work as longer drive.
Maybe cutting the line of sight as often as possible with forests, hills etc.

Anonymous No. 896975

>>896298
>How to be both economical and effective?
Houdini TOP+PDG and UE5 and Megascan library.

Anonymous No. 897084

>>896298
if I'm CEO then my job is to talk how great is our product and tell the lead project manager to tell his underpaid pajeet team to hurry up with the terrain

Anonymous No. 897598

>>896307
He said you have a qt wife ====>children
You have to bring home money, you faggot.
You are such a massive faggot anon.
The fuking biggest faggot in existence.
Go fuck yourself you immense faggot,
As you proved you don't have anyone to fuck you.

Anonymous No. 897658

>>897598
DUDE That is the f*****g CEO
You're going to get us BOTH FIRED