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🧵 TERRAIN
Anonymous at Mon, 9 May 2022 17:23:22 UTC No. 896298
You are lead environment artist at a AA studio
You are also the art director, as well as the CEO and you have a beautiful wife
You must model, UV, and texture a large terrain surface.
>THE TERRAIN PARAMETERS
A mixture of soil, grass, asphalt, concrete, rubble, sand, overgrowth
How to be both economical and effective?
Are you planning on using masks in your texture pipeline? How will you use them? Edge blending? Decals? Secondary UV maps?
How will you tackle it
Anonymous at Mon, 9 May 2022 18:21:45 UTC No. 896307
i will quit, go home and play video games
Anonymous at Mon, 9 May 2022 18:34:10 UTC No. 896311
What the fuck is this?
Either
>someone tell me how to do my job
Or
>anonymous user pretends to be a professional on a ugandan pottery board
Where does asking this question get you?
Anonymous at Mon, 9 May 2022 18:51:44 UTC No. 896313
>>896298
>You are also the art director, as well as the CEO and you have a beautiful wife
Hire some pajeets to do it
Anonymous at Mon, 9 May 2022 19:00:23 UTC No. 896316
>>896298
splatter masks and a shader to make it blend nice
or just have unreal engine do it for me
Anonymous at Mon, 9 May 2022 19:03:47 UTC No. 896317
>>896316
Ue doesn’t do it out of the box
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Anonymous at Mon, 9 May 2022 19:08:16 UTC No. 896320
This is a real picture right? I can't tell because the chromatic aberration is fucking up my mind after the train station post
Anonymous at Tue, 10 May 2022 01:12:12 UTC No. 896370
>>896320
Pretty sure it's just a picture. Reminds me of the guy who would post pictures of actual girls to a trans reddit to try and get them to kill themselves lol.
Anonymous at Tue, 10 May 2022 02:08:46 UTC No. 896376
>>896370
>>896320
Tracked the image. Yep was posted on a / comfy/ board in wg.
Anonymous at Tue, 10 May 2022 05:59:53 UTC No. 896394
fuck off, romero
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Anonymous at Fri, 13 May 2022 14:28:44 UTC No. 896973
Similar question.
How to handle bigger scope scenes?
Let's say you want to do animated ride with a car or by train.
Quality similar or even much lower than Euro Truck Simulator or some train sim.
The whole thing would be a flat subdivided plane with road object on top of it?
Any tips for blending different textures to make nice roadsides or prevent the road itself from being few meters of repeating texture?
Will particle effects shit themselve when try to populate huge areas?
Will render times be insanely long in EEVEE or does it ignore stuff that is not in camera's field of view?
Any way to "cheat"?
Maybe creating semi-long loop that could work as longer drive.
Maybe cutting the line of sight as often as possible with forests, hills etc.
Anonymous at Fri, 13 May 2022 14:49:37 UTC No. 896975
>>896298
>How to be both economical and effective?
Houdini TOP+PDG and UE5 and Megascan library.
Anonymous at Sat, 14 May 2022 06:10:55 UTC No. 897084
>>896298
if I'm CEO then my job is to talk how great is our product and tell the lead project manager to tell his underpaid pajeet team to hurry up with the terrain
Anonymous at Mon, 16 May 2022 19:12:15 UTC No. 897598
>>896307
He said you have a qt wife ====>children
You have to bring home money, you faggot.
You are such a massive faggot anon.
The fuking biggest faggot in existence.
Go fuck yourself you immense faggot,
As you proved you don't have anyone to fuck you.
Anonymous at Tue, 17 May 2022 00:46:17 UTC No. 897658
>>897598
DUDE That is the f*****g CEO
You're going to get us BOTH FIRED