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๐Ÿงต Why are Blender tutorials so shitty?

Anonymous No. 897123

https://www.youtube.com/watch?v=xxtHq2LD-Ic

> tires wobbling and bending like a soft body
> cars acting like jello
> glass disappearing mid simulation
> the car doesn't even rest or touch the ground during the roll


USE HOUDINI, KIDS. SET UP DIFFERENT OBJECT DYNAMICS PROPERTIES BASED ON THEIR ACTUAL REAL WORLD PROPERTIES (METAL SHOULD NOT LOOK LIKE JELLO). Smoke needs to have VOLUME! Check out tutorials on Houdini to understand how to do better looking FX in an app dedicated for FX work. NO ONE USES BLENDER IN FILM/TV FOR FX WORK. There is a free learning edition as well as a cheap $269 Indie version, which you can use industry standard renderers like Karma/Mantra, Arnold, Redshift and so on.

I wish these Blender kiddie youtubers would quit teaching hobbyists how to do things the WRONG way.

Anonymous No. 897126

>>897123
ian hubert did a much better (patreon paypigged) tutorial that works much better, you use keyframes and manually model the deformation so it actually looks like metal and not a cloth sim. also he adds a load of sparks and other shit etc.

but generally, i think it's just that people are trying to make blender do shit it can't properly do yet

Anonymous No. 897127

>>897126
does blender not have a bullet solver?
the houdini workflow for metal deformation is as follows:
- vornoi fracture metal pieces
- constrain together with glue constraints
- when glue breaks switch to soft/spring constraints
- keep deformation via plasticity
- deform the the original mesh based on the sim

this should be doable with blender, but i'm guessing a lot of it might have to be implemented via python which would make stuff painfully slow

Anonymous No. 897128

https://www.cgcircuit.com/tutorial/applied-houdini---rigids-iii-version-2.0

Here's a course to get started in Houdini

Anonymous No. 897129

>>897127
Theres no bullets in this scene

Anonymous No. 897141

>>897123
wow anon what the fuck, don't you know how hard it is to make simulations? it's not like this youtuber has nasa supercomputers with 1000000000000000 cpus and 10000000000000 nvidia rtx 399999 in his basement like the big places do, why are you so angry he isn't simulating 10000000 car destructions like in the hollywood movies, how is he supposed to make a living as a single content creator otherwise, and why do you think he should not be paid for sharing his knowledge with the public, you're not entitled to it for free, you know

Anonymous No. 897151

>>897141
Anon is really down bad that tautly free software isn't strong enough to simulate a real world crash. Lmao its not 20451 its 2022 anon needs to stop being delusional.

Anonymous No. 897225

>>897127
>this should be doable with blender

It is, but you have to do workarounds, play with keyframes, shape keys, constraint adding, constraint removal when X thing happens.

Anonymous No. 897289

Most tutorials and all Youtube tutorials are absolute garbage. You can tell in the first 30 seconds whether something is worth watching by how the tutor speaks. If they um and ah, turn 360 and gtfo of there.

Anonymous No. 898932

>>897289
It was even worse back in the 2.7 days. Here is some classic shit tutorialcore:

https://www.youtube.com/watch?v=ITfkvQdWaRA

>226k views
and notice all the comments praising what an amazing tutorial it is. This is the beginning of a slippery slope of poor workflow.

Anonymous No. 898951

Most blender users have no idea what they are doing.

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Anonymous No. 898955

>>898932
and check out this shit:

https://www.youtube.com/watch?v=LLV7h-WLIx0
https://www.youtube.com/watch?v=3zxMd6HbG4k

After 40 minutes of watching with his bored, dreary voice and his dragged out explanations, THIS (pic related) is what you learn.

Over 1 million views, and check out the comments:
>Best tutorial on YouTube. You explain things so clearly and calmly. You are an outstanding teacher. Thank you!
>Thank you SO much for this! I'm trying my hand at Blender to try to model buildings and houses and such for Cities: Skylines since I was under the impression that the game's built in editor would have allowed you to do this "out of the box". But, it doesn't. So far I'm understanding how this all works, but I'm probably going to find myself in over my head the more I move along in this series...I'm not very creative in such a free-form environment and I suspect the difficulty is going to spike very quickly.
> Thank you so much for these in-depth beginner guides! I've been meaning to get into Blender for some time, but it all seemed so daunting at first. Luckily I found your tutorials! :)
> btw use ctrl shift z for redo

Anonymous No. 898990

>not the star of david
that was a close one, goy.