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๐Ÿงต Fixing Jaggy lines between walls?

Anonymous No. 898382

How do I fix these jaggy lines between my assets? They don't go away in either Unity or Blender. It goes away if I combine these two in blender but the lines don't disappear otherwise.

Anonymous No. 898387

>>898382
The lines could mean your normals are wrong, or your assets are ever so slightly smaller than the cube they're meant to fill. Try separating the faces along those edges to see if it helps.

Anonymous No. 898389

>>898387
I checked, they're not smaller at all. How can I fix normals? They're facing the right way.

Anonymous No. 898397

>>898382
The vertices are all aligned, right?
Does the problem appear without textures?

Anonymous No. 898398

>>898382
snap your uvs to the pixel

Anonymous No. 898403

>>898382
if it's two disjointed meshes that have razor thin edges 'kiss' it's not unusual for there to be a band of pixels where the sampler allow the background to clip thru. If that's the case set your skybox/background to something bright and see if the pixels are in that color.

If so to remedy it, give your procedural pieces a small 'lip' at the seam so each side have polygons that meet face to face like they have some thickness at the edges.

Anonymous No. 898429

>>898382
Why do your walls have gaps in them?

Anonymous No. 898430

>>898397
>The vertices are all aligned, right?
yes
>Does the problem appear without textures?
No just checked, thank you.
>>898398
how do I do that?
>>898403
how do I give a small lip? Idk what you mean

Anonymous No. 898432

>>898398
I hit UV->Snap To Pixel->Center. Is that all? Do I have to do it for every object?

Anonymous No. 898436

>>898432
It still doesn't work. The vertices are aligned and the jaggy lines go away when I have no materials on the object. Help.

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Anonymous No. 898438

I zoomed in to find a dark line near the corner. Could this be it?

Anonymous No. 898439

>>898438
Omg I fixed it. It was poor padding. I sort of added extra colors in photoshop but can anyone tell me how I can fix it in blender? Proper padding settings?

Anonymous No. 898440

Thanks for your help guys. I was so close to giving up and crying.

Anonymous No. 898461

>>898439
So the edges were bleeding into the unused texture space?
Happens if you have big textures that get downsized into smaller resolutions for performance gains.

Anonymous No. 898470

>>898461
yes :( had 4k textures, and the wall uv islands just put into the left corner. i zoomed in and figured it out. just put the wall color on the other end of the uv space so it warps.