1311x1294
y5r86m.jpg
๐งต 3D realistic hair
Anonymous at Fri, 20 May 2022 13:25:12 UTC No. 898492
I see these images all the time.
First sculpted in zbrush and then, that same realistic hair appears """magically""" rendered using another program, maya for example.
How is it done? Is there any software which lets you convert these meshes to fibermesh?
These are not hair cards. If its done with xgen, why would you need that level of detail with the sculpture?
Anonymous at Fri, 20 May 2022 13:37:31 UTC No. 898497
>>898492
>How is it done?
https://www.youtube.com/watch?v=dhg
Anonymous at Fri, 20 May 2022 13:38:35 UTC No. 898498
>>898492
Xgen allows you to convert meshes to hair particles and you can convert those hair particles to hair cards.
Anonymous at Fri, 20 May 2022 15:47:06 UTC No. 898536
>>898492
Its called a blockout.
If you have the style visualized you then just groom to match.
Anonymous at Fri, 20 May 2022 15:47:57 UTC No. 898537
Because that's not that much detail anon that's like 10-15 mins max of hair detailing and yes most of the time it'll just be a guide