1311x1294

y5r86m.jpg

๐Ÿงต 3D realistic hair

Anonymous No. 898492

I see these images all the time.
First sculpted in zbrush and then, that same realistic hair appears """magically""" rendered using another program, maya for example.

How is it done? Is there any software which lets you convert these meshes to fibermesh?
These are not hair cards. If its done with xgen, why would you need that level of detail with the sculpture?

Anonymous No. 898497

>>898492
>How is it done?
https://www.youtube.com/watch?v=dhgQf-DeuT0

Anonymous No. 898498

>>898492
Xgen allows you to convert meshes to hair particles and you can convert those hair particles to hair cards.

Anonymous No. 898536

>>898492
Its called a blockout.
If you have the style visualized you then just groom to match.

Anonymous No. 898537

Because that's not that much detail anon that's like 10-15 mins max of hair detailing and yes most of the time it'll just be a guide