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Anonymous No. 898564

How the fuck do you do this in blender?

Anonymous No. 898566

>>898564
animation mode?

Anonymous No. 898567

>>898564
by exporting to Houdini

Anonymous No. 898596

>>898564
With cloth and wind you idiot

Anonymous No. 898629

>>898564
grease pencil

Anonymous No. 898631

>>898629
Cloth simulation and then
>>898629

Anonymous No. 899006

render animation at low fr. Trace the frames

Anonymous No. 899010

Make a plane
Subdivide it a bunch
Vertex paint the bottom half
Geometry nodes, sine wave position offset multplied by vertex color.

On possible solution. There are many.

Anonymous No. 899124

As with any other software, sine wave deformer with area falloff over subdivided surface, keyframe the offset.