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Anonymous at Fri, 20 May 2022 17:15:20 UTC No. 898564
How the fuck do you do this in blender?
Anonymous at Fri, 20 May 2022 17:17:47 UTC No. 898566
>>898564
animation mode?
Anonymous at Fri, 20 May 2022 17:18:59 UTC No. 898567
>>898564
by exporting to Houdini
Anonymous at Fri, 20 May 2022 20:03:30 UTC No. 898596
>>898564
With cloth and wind you idiot
Anonymous at Fri, 20 May 2022 22:20:16 UTC No. 898629
>>898564
grease pencil
Anonymous at Fri, 20 May 2022 22:26:40 UTC No. 898631
Anonymous at Mon, 23 May 2022 00:20:25 UTC No. 899006
render animation at low fr. Trace the frames
Anonymous at Mon, 23 May 2022 00:36:31 UTC No. 899010
Make a plane
Subdivide it a bunch
Vertex paint the bottom half
Geometry nodes, sine wave position offset multplied by vertex color.
On possible solution. There are many.
Anonymous at Mon, 23 May 2022 12:52:14 UTC No. 899124
As with any other software, sine wave deformer with area falloff over subdivided surface, keyframe the offset.