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renderers.jpg
🧵 The Great Debate
Anonymous at Sat, 21 May 2022 02:16:20 UTC No. 898682
What is the best renderer and why?
https://strawpoll.com/polls/PKglzM0
Anonymous at Sat, 21 May 2022 02:24:02 UTC No. 898684
>>898682
Redshift>Arnold~V-Ray>>>>>>>>>>>>>>
Anonymous at Sat, 21 May 2022 02:26:26 UTC No. 898685
Also whoever made your pic is retarded.
You can achieve each look in each renderer by simply tweaking the color ramps in the volume shader.
Anonymous at Sat, 21 May 2022 03:13:26 UTC No. 898692
Maxwell, obviously.
Anonymous at Sat, 21 May 2022 04:41:59 UTC No. 898701
>>898682
Which one is the fastest raytracer?
>A scanline renderer from the 90s
I know 3DS Max and Maya's scanline renderers don't have any advanced features. but they are very fast. I couldn't render my animations fast enough with Vray.
Anonymous at Sat, 21 May 2022 04:55:40 UTC No. 898706
arnold.
Anonymous at Sat, 21 May 2022 08:33:14 UTC No. 898722
Arnold and Renderman look the best imo.
Anonymous at Sat, 21 May 2022 11:27:55 UTC No. 898745
>>898684
elaborate
Anonymous at Sat, 21 May 2022 11:34:16 UTC No. 898746
>>898745
He hates blender. Nothing more.
Also, where are corona vros
Anonymous at Sat, 21 May 2022 12:25:39 UTC No. 898748
>HEY GUYS WHAT IS BEST?
>HHEY GUYS! SOFTWARE XY VS SOFTWARE XZ??
>ELABORATE
>OMG YOU OUTED YOURSELF AS A BEGINNER WITH NO EXPERIENCE.
>BLENDER IS BEST SHOULD I GET BLENDER
kill yourself
/thread
Anonymous at Sat, 21 May 2022 13:22:05 UTC No. 898757
If you have to ask it means your renders will look like shit no matter what you use.
Anonymous at Sat, 21 May 2022 13:54:29 UTC No. 898762
>>898692
Based
Anonymous at Sat, 21 May 2022 14:42:53 UTC No. 898766
>>898745
Redshift:
>still the cheapest top-tier commercial renderer around, even after Maxon's subscription-only bullshit
>can still renew old permanent licenses up to 2023
>the OG GPU renderer, stupidly fast on consumer hardware
>single-handedly makes RTX not a meme, hardware raytracing will speed your renders up by 30%.
>no CPU mode
Arnold:
>Autodesk
>CPU renderer, GPU mode has limited functionality and is noisier
>comes included with Maya, but no batch mode
>otherwise expensive, subscription only
V-Ray:
>the OG go-to high-end ray-tracer
>used to be the undiscussed champion of commercially available renderers 20 years ago, now it's just one of many equally valid ones
>CPU renderer with GPU mode bolt-on like Arnold, although arguably better implemented
>originally born to satisfy archviz/product design needs, traditionally geared towards 3DS Max/Rhino users, there's even a SketchUp plugin
>expensive, subscription only
Renderman:
>famously the Pixar renderer
>used to come with a barebones configuration (literally just the ray trace engine) and you were basically required to code all shaders yourself from scratch
>non-commercial, non-watermarked version is available for free
>still offers perpetual licenses
>arguably one of the better choices for a big studio with internal R&D teams and giant renderfarms, may be overkill for a solo indie
Mantra:
>default Houdini renderer
>CPU-based
>supports literally everything that Houdini handles, for obvious reasons, and you can come up with pretty wacky shit in Houdini that you can wire into shaders for some interesting effects
>slow
>sooooooooo fucking slow, holy shit, it's ridiculous
Cycles:
>default Blender renderer
>CPU/GPU mode available
>slow
>sooooooooo fucking slow, holy shit, it's ridiculous
>but unlike the Houdini crowd for Mantra, the Blender crowd will tell you Cycles is the best thing ever
>no wacky shit you can wire into shaders in Blender neither
Anonymous at Sat, 21 May 2022 14:50:05 UTC No. 898767
>>898766
>redshift
Why is this piece of shit hard to crack? I hate cycles and arnold kek This is why I stick to marmoset.
Anonymous at Sat, 21 May 2022 15:05:53 UTC No. 898769
>>898766
Redshift has a CPU mode now. The fact that still don't have randomwalk SSS is hilarious though.
I think called Arnold GPU "limited" is a bit unfair. Most users won't miss the stuff that's missing. Noisier isn't much of a bit deal seeing as how much faster it is than CPU.
Anonymous at Sat, 21 May 2022 15:06:13 UTC No. 898770
>>898766
The bottom line is that GPU rendering is much more scalable as a solo indie working on a single node (i.e. you and your local machine) rather than CPU, even more so now with RTX available.
Buy a single RTX 3090 today and your rendering needs are satisfied for the next 15 years. When was the last time one of your scenes took up more than 24 gigs of memory?
In GPU rendering your bottleneck is VRAM, and the RTX GPU with most VRAM available is the Quadro RTX 8000, with 48GB, at $6k a pop.
Up to small-studio-size, GPU VRAM amounts available today will suffice, but memory requirements quickly outstrip those the higher-end you go, so having nodes with 64-core CPUs and 512GB of RAM and rendering on CPUs is better scalable for bigger studios, the slower rendering speed offset by the sheer amount of cores and rendering nodes they can deploy.
Anonymous at Sat, 21 May 2022 15:19:32 UTC No. 898772
Why does /3/ hate Mantra?
Anonymous at Sat, 21 May 2022 15:20:44 UTC No. 898773
>>898766
>Redshift
>the OG GPU renderer
That's Octane you retard.
Anonymous at Sat, 21 May 2022 15:23:46 UTC No. 898774
>>898772
It's just slow, mang. it's fine if you've got access to a farm but if you just want to kick some frames out at home it's just not competitive.
Karma XPU 1.0 cannot come soon enough.
Anonymous at Sat, 21 May 2022 15:29:59 UTC No. 898775
>>898773
That's true, I remember when it first came out and how much they shilled the GPU thing.
However, they wanted to bank on the GPU meme so hard that it just fell behind Redshift, it also costs 3 times as much, kek
Anonymous at Sat, 21 May 2022 15:34:47 UTC No. 898776
>>898775
>it also costs 3 times as much,
Redshift costs €23 a month and Octane costs €16.50 a month.
Anonymous at Sat, 21 May 2022 15:43:18 UTC No. 898778
>>898776
I bought Redshift permanent in 2020 for $300 discounted, spent $250 in maintenance so far and plan on renewing it again for $250, for as long as I can keep my permanent license going.
Octane costs €700 first year then €200 each year which used to be something like $770 and $220, not anymore I guess, kek
Anonymous at Sat, 21 May 2022 18:50:05 UTC No. 898812
>>898766
>sooooooooo fucking slow, holy shit, it's ridiculous
It is much faster on the GPU than it is on the CPU, by around a factor of 100x. V-Ray on the other hand has a speed differential of only a few times. So if you tried it on just the CPU, you might be biased.
Anonymous at Sat, 21 May 2022 18:51:06 UTC No. 898814
>>898812
I am talking about Cycles.
Anonymous at Sun, 22 May 2022 07:13:59 UTC No. 898910
3Delight is great CPU renderer, fastest of the CPU renderers IMHO. It also comes with free option (although limited to 12 cores / threads). It gives very nice results, very fast (in some cases almost as fast as GPU renderers).
Anonymous at Fri, 27 May 2022 13:47:05 UTC No. 899815
>>898767
harder than octane.
but answer is simple - they shut down anyone who tries to hack, or steal internal SDK, code.
> otoy CEO - urbach
> a fucking kike, forcing beeple and nft faggotry on twitter
same with maxon.
Anonymous at Sun, 5 Jun 2022 11:17:20 UTC No. 901531
Octane > All
Anonymous at Sun, 5 Jun 2022 11:41:12 UTC No. 901533
>>898770
> When was the last time one of your scenes took up more than 24 gigs of memory?
your scenes must fucking suck. Jesus, man.
Anonymous at Mon, 6 Jun 2022 11:58:32 UTC No. 901728
Where does Keyshot fit into this battle? How does it compare with the others?
Anonymous at Fri, 17 Jun 2022 20:28:56 UTC No. 904008
>>901728
Anyone?
Anonymous at Sun, 26 Jun 2022 17:16:32 UTC No. 905437
Anonymous at Wed, 29 Jun 2022 06:47:02 UTC No. 905868
>>898766
I am by no means a blender fanboy, but I've been led to believe that cycles (at least after the 'cycles x' update) can compete with the big names in terms of speed. Is this not true even with the latest version of cycles?
Anonymous at Thu, 7 Jul 2022 04:24:08 UTC No. 907110
>>905868
It's faster now, but it still feels kind of closed, and it has a GOD AWFUL UI, like a seriously bad one, and so has the rest of blender, doesn't feel like actual software and isn't coherent at all.
But it's not *as* bad as people say it is, the best I can explain it is that it's just.. a rasterizer with path-traced bounce lighting, nothing special about it, flat visuals if you don't know what you're doing.
Anonymous at Thu, 7 Jul 2022 06:11:36 UTC No. 907121
>>907110
>and so has the rest of blender
Idiot.
Anonymous at Thu, 7 Jul 2022 10:25:30 UTC No. 907146
>>905868
That dude gave an good overview, but he missed the mark when it comes to cycles...seems like he hates Blender/Cycles. Can't blame him for that as personal taste is a real thing, but he tells stupid lies, which makes it problematic.
Cycles is not slow, whoever says this either has shit hardware or no real knowledge of the subject.
Cycles CPU is on par with most of the renders, it renders faster than Renderman and Mantra, about the same speed as Arnold, only if you really push the limits will Cycles fall back compared to Arnold (which scales more linearly).
On GPU Cycles is in the top segment of renderers. Redshift and Octane might render faster, but not by that much.
Anonymous at Thu, 7 Jul 2022 19:51:27 UTC No. 907200
>>898682
Redshit volumes are still nasty?