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๐งต Untitled Thread
Anonymous at Mon, 23 May 2022 19:49:04 UTC No. 899200
It took me a year to develop a workflow of 3D to pixel art to make something like pic related.
Now my issue is, how do I make money with this style.
And yes, multiple people on discord and twitter even requested tutorials for it, so It's not total garbage.
It's not meant to be realism or any AAA shit, so not sure what do you mean by anatomy and other mistakes, when is meant to be low poly pixel art.
The issue now that is a reliable almost trademarked result of mine, how do I monetize it?
Not sure if I just can google "How to make money with low poly to pixel art" and not sure if my style is on the target list of gaming companies.
So clearly some indie studio is more likely to buy my results than an AAA bigger one.
But the question is where to look for these clients?
Anonymous at Mon, 23 May 2022 19:56:52 UTC No. 899202
>>899200
Hi cris
Anonymous at Mon, 23 May 2022 19:59:39 UTC No. 899203
>>899200
To answer your question though, conventions would be a good place to grease some palms and see if your new contacts need that kind of work or if they have heard of devs that need this. If not conventions, then hire a research team to get you leads.
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[Blender Godot] H....webm
Anonymous at Mon, 23 May 2022 21:20:47 UTC No. 899216
>>899200
>how do I make money with this style.
Well lad, you can use that to do 2d sprites for mobile games, maybe some studio could be interested or you can try to make your own game, here you can see some examples using that technique, i think that's how Blizzard did Diablo and Starcraft 25 years ago.
>It took me a year
here you have a 17 mins video
https://www.youtube.com/watch?v=peLvlUHve-4
Anonymous at Mon, 23 May 2022 21:35:21 UTC No. 899219
And here you have a couple of videos more
https://www.youtube.com/watch?v=vIKJ1AqfI0Q
https://www.youtube.com/watch?v=eSqb6II3WMM
Anonymous at Tue, 24 May 2022 08:40:24 UTC No. 899296
Took you one year to make a filter kek
Anonymous at Tue, 24 May 2022 09:55:18 UTC No. 899303
>>899200
>It took me a year to develop a workflow of 3D to pixel art to make something like pic related.
You just wasted a year - it looks like absolute garbage.
>how do I make money with this style.
you don't
>multiple people on discord and twitter even requested tutorials for it, so It's not total garbage.
implying that there aren't more retards like you that don't know shit on discord and twitter
>is meant to be low poly pixel art.
"is meant to" and "is" are 2 different things.
>how do I monetize it?
you don't, because its ugly garbage.
>not sure if my style is on the target list of gaming companies.
let me give you assurance - it is not.
>some indie studio is more likely to buy my results
no, they just hire a competent artist who actually can do pixel art