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Anonymous at Thu, 26 May 2022 19:35:11 UTC No. 899676
Why is Houdini still the only 3D software where every action you do is nodified? Why don't other softwares adopt the ultimate non-destructive workflow?
Anonymous at Fri, 27 May 2022 15:19:42 UTC No. 899833
Anyone?
Anonymous at Fri, 27 May 2022 15:29:51 UTC No. 899836
because proceduralism is a meme. nobody models in houdini.
Anonymous at Fri, 27 May 2022 16:15:28 UTC No. 899843
>>899676
I would totally switch to it but there is no incentive do so as a character artist.
Anonymous at Fri, 27 May 2022 21:10:05 UTC No. 899914
Maya does and everyone hates it
Anonymous at Sat, 28 May 2022 01:25:43 UTC No. 899984
>>899833
doesn't matter, Learn Houdini
>>899836
https://youtu.be/acVpyIVqmxM?t=497
>>899843
https://www.youtube.com/watch?v=dkuLzQn7u_U
Anonymous at Sat, 28 May 2022 01:48:15 UTC No. 899993
>>899984
>use someone else model to make your model
sounds like a great way to get copyright claim since any good 3d artist would put watermarks on their model.
Anonymous at Sat, 28 May 2022 01:50:19 UTC No. 899995
>>899993
Proof?
Anonymous at Sat, 28 May 2022 02:23:05 UTC No. 900008
>>899914
No it doesn't you retard
Anonymous at Sat, 28 May 2022 08:26:26 UTC No. 900056
>>900008
Every single thing you do in Maya creates a node on a node graph
Anonymous at Sat, 28 May 2022 08:44:56 UTC No. 900057
>>899914
Haha, everyone loves it, bro.
*Clears history*
Anonymous at Sat, 28 May 2022 10:38:27 UTC No. 900073
>>900008
>extremely quick to type the "r"-word
>ironically spouts complete nonsense and falsehoods
you are a joke
Anonymous at Sat, 28 May 2022 12:46:20 UTC No. 900091
>>899995
Well first off, no 3d artist uses other's model to quickly change the current model. Second off, what the guy is doing isn't great when animating it, there are reasons why models need to be weight assign. The video did everything ok with bones but weight was badly explain since reducing polygons isn't always the answer. Also since you using another model with clothing i assume, the clothing also needs their own animation, changing it to fit cloth physics or simulation just ends up making things look bad.
Anonymous at Sat, 28 May 2022 12:50:20 UTC No. 900094
>>899676
Because apart from very repetitive models making everything procedurally is a waste of time, especially if the model is used once. That's why it's better to just augment traditional modelling with parts of it like it happens in 3dsmax or MODO.
Anonymous at Sat, 28 May 2022 15:35:22 UTC No. 900111
>>899676
I think this is planned as the next blender phase.