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๐Ÿงต The current state of the job industry

Anonymous No. 899883

>job market has become so competitive that one is ngmi if they don't eat, sleep, and breathe 3dcg
Is this why 3dcg at the hobbyist level got extremely popular in recent years? People just wanna have fun making shit and maybe make some money selling assets, but only few would be dedicated enough to make a career out of it because of said competition.

Anonymous No. 899888

>>899883
OP, could you define to me what "making it" is? In your view at least.

Anonymous No. 899889

>>899883
It started getting popular ever since the release of Blender 2.8. It's not the most powerful software, but it's free and good enough to get the job done for people who just want to create things and express their ideas. Unlike drawing, you don't need to worry about understanding perspective or lighting (though it still helps), and that makes it fairly easy to make something that looks nice. I pity the industry anons sometimes. Some of them complain about how easy it is to impress people on social media with shitty models, but I think the fact of the matter is that most people don't care about top-notch quality like the industry does, they just want to look at something that has aesthetic value to them.

Anonymous No. 899905

>>899883
Both super pros and student graduate tier alike just end up starting their own little company be it outsource, 3d print, or education or doing their own thing anyway. That is unless you want to be wage slave supreme for bobby kotick while the guy ripping your models for futa cock sfm porn has less cortisol pumping through his veins than you.

Anonymous No. 899912

>>899883
jobs usually just means doing stuff other than purely modelling assets. There are thousands of people around the world with well paid (albeit patchy) jobs in 3d who barely touch modelling day to day. 3dcg is an iceberg, and (for noobs at least) modelling is the the only thing visible above water.

Anonymous No. 899918

>>899905
I think anything can become stressfull if you strive for perfection.

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Anonymous No. 899931

>>899883
Gen X boomers made their mark pre-social media in starts ups and infant industries mainly in the 90s and are now gate-kept to hell. Voice acting is the best example being a very tiny club friend taking all the roles. Laura Bailey is everywhere now but first got the Kid Trunks role because Supreme Kai was in plays with her at community college. Not only that she lost the #18 role from another friend who she acted with at the same school and went on to prance around Funimation recording in their pajamas. Now it's a hyper competitive saturated by digital globalization space outside the cartel where the rats bleed themselves out for crumbs.

3D guys made their moves in the early 2000s and later with with character related position being saturated by the French fast-tracked from French only speaking industry connected schools. Those are also the guys working as full-time free lancers remotely choosing which jobs to do at California rates, since their network is flooding them with offers. Hey but if you get recognized by those Art Station or Rookies judges it could be you who gets not only a good boy sticker but... a free year subscription of Maya or a telephone interview with the internship team at Epic Games (can pass on that if you're a white monolingual man they don't need anymore of those.)

Working your way up in a field when it becomes saturated and hyper-competitive is a a foolish strategy employed by late-arrivals and the cocky hot shots glorifying it are a serious case of dunning-kruger. It's like boomers who think university degrees matter anymore (wherever they're not legally required) when underwriting labor isn't useful to risk-averse employers when most people have degrees with universities lowering standards. And if job stability is important to you and you insist work on working in video games then you'll be learning the hard way.

Anonymous No. 899934

>>899912
This.

I started off as a visual artist, now I make tools for visual artists to use. It is important to realize that visual artists are the lowest in the food chain because (a) the market is oversaturated and (b) are easily replaceable. Bringing a new coder on a project will take a couple of weeks for them to catch up. An artist can start working on the same exact day they're hired.

There's a reason why most of everything nowadays strives for realism: the lack of any distinctive stylization forces the visual artists who want to enter the industry to achieve competency in the same realistic visual style. You can take an asset from some post-apocalyptic game and place it in another post-apocalyptic game and nobody will tell the difference. Not to mention that most visual artists work from home or some random unknown studio that gets outsourced by a large famous studio. To put it in perspective: Witcher 3 had hundreds of artists working on it yet only less than 100 were on-site employees which actually got credit.

Anonymous No. 899939

>>899883

Glad I did not follow the advice of my 3d animation instructor in highschool to spend 40k for schooling in an oversaturated, not stable, cutthroat industry. Here I am making 6 figs in STEM and larping as a 3d artist making coom figurines in my spare time.

Anonymous No. 899942

If you guys actually want to get a reliable, 6-figure job in 3D, it's time for you to take the CAD pill:

>>899937
>>899937
>>899937

Anonymous No. 899946

>>899942
CAD chad

Anonymous No. 899947

if you remember all the stories or personal experience of 2008 completely wrecking people's generational livelihoods, then prepare for a reckoning and restructuring soon in your lifetime that will make that event look like an easy mode tutorial. Things are already starting to unravel at the seams so why would you plant yourself in a hypercompetitive labor market? Today's is a niche and bullshit market now.

Anonymous No. 899951

>>899942

No you won't unless you are a mechanical engineer who uses solidworks.

Anonymous No. 899952

>>899951
t. retard
There is huge demand for people who know how to use rhino.

Anonymous No. 899957

>>899939
People who even join those kind of schools these days (sometimes for much less the cost) are doing so because a Rafael Grassetti is their tutor and want some structure and orientation. Eidos's former lead character artist only went to school for for a year before getting a junior job from the company right after graduation.

Anonymous No. 899968

>>899883
>>name one industry that doesn't need 3d?

Anonymous No. 900291

>>899934
>I started off as a visual artist, now I make tools for visual artists to use.
Why did you make a switch?

Anonymous No. 900315

There's nothing that makes me think about meaning of life more than when I painstakingly unwrap UVs for hours and hours. Really makes me question wtf am I doing and if this is what life is supposed to be, why did I decide to live this way? This is pretty much sweatshop-tier, factory line work. I recently also accepted we're not actually artists, this is just a regular trade like any other, except you're not paid as much (it's still pretty good for me though, and I'm working on big projects for well known companies so I'm not planning to quit just yet).

Anonymous No. 900492

>>900315
show your work then

Anonymous No. 900518

>>900291
Not him, but as an artist I got constantly shat on for "wasting time" and told to hurry up, the company was keen on sourcing all art from the 3rd world.
After I branched out into scripting I could sit in my chair the whole day not working, just looking annoyed. It was peaceful, the boss stopped hovering and the guy next to me no longer tapped me on the shoulder to show me shit on his phone. It was great desu, most days I just plotted my murder-suicide resignation.

Anonymous No. 900537

>>900518
you will never be more than a script kiddie

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Anonymous No. 900541

>>900291
Making the same transition.
If you believe that all of the valuable CG Today and moving forward can be distilled into learnable steps, not just fundamental genetic ability. Then taking a look at TwoMinutePapers is plain to see that we will be automated just as much as a fast food till person.

There was a point where topology mattered, now were quickly approaching realtime scanned data with advances in scanning and rendering tech.

Being able to talk to, and improve AI will be the only job left. The closest you can get to that now is automated the artists around you.

Anonymous No. 900542

>>899883
it got a lot popular because now 99% of 3d "art" are just ripped models so to produce good results you just need to join a discord to download 3d models