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๐งต Megaman Legends
Anonymous at Tue, 31 May 2022 02:09:39 UTC No. 900546
Any tutorial on how to make graphics like this? I'm using Godot if that makes any difference.
Anonymous at Tue, 31 May 2022 02:14:47 UTC No. 900550
Bait thread detected. Remember to sage.
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Anonymous at Tue, 31 May 2022 02:15:21 UTC No. 900551
I think you know
Anonymous at Tue, 31 May 2022 02:17:40 UTC No. 900552
>>900550
Bump.
"the human calculator" at Tue, 31 May 2022 02:23:49 UTC No. 900555
>godot
kys cris
Anonymous at Tue, 31 May 2022 11:36:20 UTC No. 900610
By entering the most vile, insufferable form of UV hell
I tried to do this and it's unironically more painful than "normal" handpainted textures or even realistic texturing
Anonymous at Tue, 31 May 2022 13:44:56 UTC No. 900618
>>900610
It's not difficult at this sort of polycount.
I have no idea why nips continue to do it to this day.
Anonymous at Tue, 31 May 2022 16:31:28 UTC No. 900642
>>900555
whats wrong with godot?
Anonymous at Tue, 31 May 2022 19:32:17 UTC No. 900673
Just download the models and look. It's flat faces with painted expressions. You would have to have multiple uv sets or find a way to tween between the expressions.
Anonymous at Wed, 1 Jun 2022 08:44:41 UTC No. 900786
https://youtu.be/bighwqYXd2c
Anonymous at Wed, 1 Jun 2022 12:11:45 UTC No. 900809
seems like i end up adding too many vertices and then individually trying to move too many of the vertices around which results in faces that do not flow naturally. i think the term i might be looking for is "topology" but i know almost nothing about this subject. randomly grabbing vertices and trying to eyeball the model from various angles does not seems like the correct solution, but maybe it is, i wouldn't know.
Anonymous at Thu, 2 Jun 2022 06:38:04 UTC No. 900944
>>900618
Getting the UV's to look correct is absolutely difficult, don't fucking lie unless you've tried to do this yourself. It's a massive pain in the ass and even when you figure out how to do it consistently it is endlessly tedious and there are little to no third party tools to make it easier
If you don't care about pixel perfect UV's it's easier but then your work will look like shit to the crowd of people who actually appreciate the artstyle. If you have an easier way of doing the UV's for this I would love to fucking hear it shithead.
Anonymous at Thu, 2 Jun 2022 14:38:31 UTC No. 900986
>>900944
https://youtu.be/RQVAUaSUP-k
lol
Anonymous at Thu, 2 Jun 2022 17:33:12 UTC No. 901018
>>900809
it doesnt use vert for the facial expressions, just uvs
Anonymous at Thu, 2 Jun 2022 21:23:38 UTC No. 901045
>>900786
>Abandoned after having a meltdown on twitter
Goddamnit why can't people just stay the fuck off of social media and work on their fucking game?
Anonymous at Fri, 3 Jun 2022 00:13:56 UTC No. 901080
>>901045
Addiction to attention.
Anonymous at Fri, 3 Jun 2022 01:37:50 UTC No. 901098
>>900944
sounds like you need to git gud
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Anonymous at Fri, 3 Jun 2022 09:49:25 UTC No. 901162
>>900546
>Any tutorial on how to make graphics like this? I'm using Godot if that makes any difference.
Simple pay me to teach you or pay me to make them for you.
Have a sample.
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Anonymous at Fri, 3 Jun 2022 09:54:07 UTC No. 901163