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๐งต PCs for Procedural Workflows
Anonymous at Fri, 3 Jun 2022 16:46:49 UTC No. 901263
I'm building a new PC geared towards 3D proceduralism in geometry and shading (Im blendlet though I figure it won't make a huge difference)
My current plan is
>GPU: RTX 3080
>CPU: i5 12600K
I'm contemplating what CPU I should get for smoothest, fastest procedural control. The i5 12600K does well in benchmarks and is reasonably cost effective. But I know i5 doesn't support multithreading. Will multithreading really help me all that much?
The other options seemed like
>AMD Ryzen 7 5800X
>Intel Core i7-12700K.
which are vaguely in similar price range and do have multi-threading capability
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Anonymous at Fri, 3 Jun 2022 18:03:06 UTC No. 901268
>>901263
>But I know i5 doesn't support multithreading.
That hasn't been true since 10th gen. 10600k and beyond are 6c/12t CPUs, with the 12600k adding on the E-cores.
>Will multithreading really help me all that much?
It helps, but not to the same extent as having more physical cores.
>>Intel Core i7-12700K.
>which are vaguely in similar price range
If you can afford the 12700k, go for it. More P-cores lets it perform better, and the E-cores offer a decent boost in multithreaded workloads. Make sure to pair it with a DDR4 motherboard though, since DDR5 is pricey right now and Intel 12th gen on DDR5 is still buggy.
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Anonymous at Fri, 3 Jun 2022 18:28:42 UTC No. 901269
>>901263
>12600k
... everytime i see something that is related to 2600k i could punch myself in the face that i bought the 2500k and not the 2600k >11 years ago!
how ever ... machine is still running well!
Anonymous at Fri, 3 Jun 2022 20:00:29 UTC No. 901279
>>901263
3080 is overkill. I would wait for a 4070 as it's supposed to have the same performance.
Anonymous at Fri, 3 Jun 2022 22:35:56 UTC No. 901289
>>901279
>wait
you either buy it or you don't. Might as well not bother learning.
Anonymous at Fri, 3 Jun 2022 23:16:11 UTC No. 901291
Anonymous at Sat, 4 Jun 2022 01:04:59 UTC No. 901310
>>901291
Maybe I'm wrong, but I don't expect the average tech expert to have knowledge about optimizing a PC for a specific type of 3D workflow since I think it requires some knowledge about the 3D software
Anonymous at Sat, 4 Jun 2022 01:13:18 UTC No. 901311
>>901289
You can do most 3d art with a 1070 and a processor from 5 years ago.
Anonymous at Sat, 4 Jun 2022 10:14:52 UTC No. 901367
>>901311
not really, because 1070 doesnt have optix which means you wont be able to render fast enough
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Anonymous at Wed, 8 Jun 2022 10:59:55 UTC No. 902082
I have a 1080Ti and it renders fast enough. You don't need to render 'fast' to learn 3D.
Anonymous at Wed, 8 Jun 2022 15:42:39 UTC No. 902125
>>902082
you have to render fast so you can see what you're doing. If it takes you 1.5 minutes to render on a 3090 with optix vs 10 minutes on a 1080, well, you have a severe problem
Anonymous at Wed, 8 Jun 2022 19:17:12 UTC No. 902160
>>902125
What are you rendering.
Anonymous at Wed, 8 Jun 2022 20:16:02 UTC No. 902179
>>902125
If you want fast render feedback then time to first pixel is more important than finished frame. Definitely want a minimum Ryzen 9. 3080 is overkill, you'd be better off with a 3060 12gb and then get a second one if you ever make it far enough to render animations.
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Anonymous at Wed, 8 Jun 2022 21:09:54 UTC No. 902192
>getting a what is essentially a flagship gpu when the next series is about to come out
>cheap out on the much cheaper i9 cpu (as the next gen is about to come out) for a work station
Why do this to yourself? Just future proof your PC and never worry about it for a long time with no bottlenecks.
Either way 3.1 update has many of the geometry nodes multi-threaded. I also would never sacrifice on clock speed and single-threaded performance for core count overkill on a 3d work station.
>>901311
>>902082
>oh yeah?! Well I can run Return to Blendervania 2 on a legacy toaster on high settings, so it's all you need!
another unsolicited poorfag circlejerk trying to bring everyone else down to their level because they don't use a swear jar.