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🧵 Untitled Thread

Anonymous No. 902153

https://wiki.blender.org/wiki/Reference/Release_Notes/3.2

Blender 3.2 was released on June 8, 2022.

Anonymous No. 902165

>>902153
They completely broke geometry nodes logic again making 90% of tutorials useless, didn't they?

Anonymous No. 902199

>>902153
>caustics
>it's just refractive caustics
Between this and geometry nodes, why are the devs so keen on releasing half-baked features? Just like >>902165 said, the latter seemingly keeps getting redone in every new version

Anonymous No. 902228

>>902199
This is how you tell me how you haven't used any version of the geometry nodes without saying it. Version 1 was unreadable trash. Version 2 with fields is logical and looks readable. There has been no version 3.

Anonymous No. 903645

>>902199
3.0 was in a nutshell was just a big UI change that removed around 30% of the features in blender.

Anonymous No. 903757

>>903645
>Muh game engine
>Muh blender-render

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Anonymous No. 903776

>>902153
>>Z is still fucking UP
the fuck? still?

Anonymous No. 905269

>>903776
what else would it be?

Anonymous No. 905314

>>905269
sơydevs believe that z should be the forward/backward axis, and y should be up. Most of them are manlets that use Unity instead of a real game engine like idtech or unreal.

Anonymous No. 905350

>>905314
Y has been up-axis since forever, what the fuck are you talking about you retarded blendlet

Anonymous No. 905359

>>902153
Yes, I enjoy all my settings being reset to default.

Anonymous No. 905362

>>903776
>>905314
z/y up should be in the preferences in the loading screen and not hardcoded in the program, I personally like z up.

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Anonymous No. 905430

tell me my fellow blendlets how the FUCK do I extrude inwards

Anonymous No. 905433

>>905430
Press E then without moving the new extruded vertices press alt s , or just alt e and choose extrude along normals

Anonymous No. 905434

have they fixed the texture painter being unable to reliably place individual pixels yet?

Anonymous No. 906248

>>905359
Please don't import settings from previous version(a prompt during installation).

Anonymous No. 906369

>>902153
>UPDATE OH MY GOSH!!!!!!!!
don't care
just use old and good stuff

Anonymous No. 906370

>>906369
>don't care
Well good job bumping this back up from page 5

Anonymous No. 906385

https://youtu.be/4MwIjsb3-Tg
>The new hair system got pushed back.
It's a shame but it's manageable. I'd rather it get done right then sloppily.

Still, the light groups and ACES support are both nice.
I still just wish that the VSE let you render to custom formats, I wanna output 10-bit.

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2022-07-03 02-38-....webm

Anonymous No. 906476

speaking of which

how do i fix this animation to be used in a game

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Anonymous No. 906502

>>906476
Stop being lazy, and do some basic ass googling, you useless piece of shit. If you can't even search for answers properly, you're ngmi and will never be a real woman

Look up root motion, or you could not offset the character while animating. See what works for you.

Anonymous No. 906508

>>906502
1. i made the mistake and fixed it
2. it means i WILL be a real woman

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2022-07-03 04-07-48.webm

Anonymous No. 906547

>>906502
oh shit that's the 3DCG thread

Anonymous No. 906549

>>905350
Y-up is used only by animators and other similarly "demanding" fields. because it's hard to them to wrap their head around something not being 2D.
Z-up stems from architecture floor plans with Z pointing upwards from the floor plane, as it should be.

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Anonymous No. 906556

yes

Anonymous No. 906701

>>902153
Why did the asset browser fail? It's such a cocksucking piece of shit. It's been years and you still can't save assets on the fly, the developers should be executed by firing squad

Anonymous No. 906750

>>906556
wat