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๐Ÿงต Huge MetaHuman update released

Anonymous No. 902501

https://www.youtube.com/watch?v=Aa2r9nbt6SA

https://www.youtube.com/watch?v=xOVyme4TFZw

https://www.unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more

>Epic Games releases MetaHuman Plugin for UE5 which includes a feature called Mesh to MetaHuman, which allows creators to create MetaHumans from their own custom models and scans
>Revamped MetaHuman creator with new clothing and hair options, new poses and animation previews
>Much greater improved compatibility with UE5's features, including ragdoll physics using the Chaos physics engine, and more

๐Ÿ—‘๏ธ Anonymous No. 902520

>>902501
>MetaHumans
>picture of a SubHuman

Anonymous No. 902678

I'm sure there are still tons of limitations, but as a non-character artist this looks insane. Idk how they'll convert sculpts to metahumans, is it just a rig or does it also tweak the mesh itself? It looked like it cleaned up some artefacts as well, does that shit actually work like that and can it then merge the scanned bust to the metahuman body or what.

Anonymous No. 902680

>>902678
probably wraping an existing base mesh around the sculpt/scan

Anonymous No. 902861

>>902501
You reported me for Racism? You're a fag

Anonymous No. 902863

WAOOOOWAAAAWIIIWOOZOZ

who fucking cares

Anonymous No. 902864

>>902861
Edgy teenager post, just reeked of worthlessness

Anonymous No. 902892

>>902864
You reek of worthlessness faggot

Anonymous No. 902893

>>902678
you could already do this by wrapping the metahuman mesh to your own thing, this is just a way to do it in engine

Anonymous No. 903189

>>902501
Can you export models out of metahuman?

Anonymous No. 903785

Now I can make ugly garbage faster than ever.