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๐งต Huge MetaHuman update released
Anonymous at Fri, 10 Jun 2022 02:51:55 UTC No. 902501
https://www.youtube.com/watch?v=Aa2
https://www.youtube.com/watch?v=xOV
https://www.unrealengine.com/en-US/
>Epic Games releases MetaHuman Plugin for UE5 which includes a feature called Mesh to MetaHuman, which allows creators to create MetaHumans from their own custom models and scans
>Revamped MetaHuman creator with new clothing and hair options, new poses and animation previews
>Much greater improved compatibility with UE5's features, including ragdoll physics using the Chaos physics engine, and more
๐๏ธ Anonymous at Fri, 10 Jun 2022 03:56:49 UTC No. 902520
>>902501
>MetaHumans
>picture of a SubHuman
Anonymous at Fri, 10 Jun 2022 21:34:40 UTC No. 902678
I'm sure there are still tons of limitations, but as a non-character artist this looks insane. Idk how they'll convert sculpts to metahumans, is it just a rig or does it also tweak the mesh itself? It looked like it cleaned up some artefacts as well, does that shit actually work like that and can it then merge the scanned bust to the metahuman body or what.
Anonymous at Fri, 10 Jun 2022 21:47:33 UTC No. 902680
>>902678
probably wraping an existing base mesh around the sculpt/scan
Anonymous at Sat, 11 Jun 2022 23:25:53 UTC No. 902861
>>902501
You reported me for Racism? You're a fag
Anonymous at Sun, 12 Jun 2022 00:23:00 UTC No. 902863
WAOOOOWAAAAWIIIWOOZOZ
who fucking cares
Anonymous at Sun, 12 Jun 2022 00:29:02 UTC No. 902864
>>902861
Edgy teenager post, just reeked of worthlessness
Anonymous at Sun, 12 Jun 2022 04:25:38 UTC No. 902892
>>902864
You reek of worthlessness faggot
Anonymous at Sun, 12 Jun 2022 04:33:33 UTC No. 902893
>>902678
you could already do this by wrapping the metahuman mesh to your own thing, this is just a way to do it in engine
Anonymous at Mon, 13 Jun 2022 15:31:23 UTC No. 903189
>>902501
Can you export models out of metahuman?
Anonymous at Thu, 16 Jun 2022 17:46:47 UTC No. 903785
Now I can make ugly garbage faster than ever.