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explorer_XzVzU69ksK.png
๐งต Untitled Thread
Anonymous at Fri, 10 Jun 2022 03:20:29 UTC No. 902506
3ds Max chads, what is the naming convention here for these maps?
the _L , _I , and _X
What are those?
Anonymous at Fri, 10 Jun 2022 03:29:29 UTC No. 902513
>>902506
Use /sqtddtot/ motherfucker.
_B appears to be height map or displacement
_C appears to be albedo or pure color map
_D appears to be bump map
_I appears to be diffusion (Diffusion is albedo combined with diffuse lighting)
_L appears to be glossines (roughness on the other part uses white values for non reflective areas.)
_X appears to be rougness (glossines on the other part uses white values for reflective areas.)
Now fuck off and kill yourself.
Anonymous at Fri, 10 Jun 2022 03:55:48 UTC No. 902519
>>902513
>Now fuck off and kill yourself.
At the same time
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vkvADCOyjH.png
Anonymous at Fri, 10 Jun 2022 04:21:42 UTC No. 902534
>>902513
epic post thank you
going to Jump off my roof now (will couple broken bones do? I am in your debt)
Anonymous at Fri, 10 Jun 2022 04:24:36 UTC No. 902535
>>902534
No prob anon glad to help. I now think that _X might be occlusion map.
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Material Test.png
Anonymous at Fri, 10 Jun 2022 06:08:19 UTC No. 902551
A test,
_I as base color
_S as spec
_X as roughness
_B as diffuse
I found some text files explaining the maps right after seeing your above reply:
Rendering Size: 1024ร1024 Pixel
Rendering Time: 16150 sec
Rendered Image: R085_I.bmp
Color Map: R085_C.bmp
Luminosity: R085_L.bmp
Diffuse Level: R085_D.bmp
Specular Level: R085_S.bmp
Refrectivity: 0 %
Transparency: 0 %
Bump Map: R085_B.bmp
Bump Map (sym): R085_X.bmp
You got any clues
Anonymous at Fri, 10 Jun 2022 06:13:59 UTC No. 902553
>>902551
What render engine are you using and what type of material.
604x486
03.webm
Anonymous at Fri, 10 Jun 2022 07:01:55 UTC No. 902572
Anonymous at Fri, 10 Jun 2022 07:48:48 UTC No. 902578
>>902553
Metal / roughness
Anonymous at Fri, 10 Jun 2022 07:58:51 UTC No. 902579
>>902578
Oh ok Metal renderer the webgl mac os render engine? If so your maps are correctly assigned on this post >>902551
๐๏ธ Anonymous at Sun, 12 Jun 2022 03:32:15 UTC No. 902885
>>902572
meatball
Anonymous at Fri, 17 Jun 2022 23:29:10 UTC No. 904050
>>902551
Base and Diffuse are the same thing...
>>902506
B= Bump
D= Detail
C= Color
I = output Image diffuse
L = Lustre (roughness)
X = displacement (not many programs use bump and displacement like 3ds does).
Anonymous at Sat, 18 Jun 2022 04:07:33 UTC No. 904065
>>904050
Ah, was a typo. Used B as the bump for the test there.
Also, thanks for the clarification- Was still confused after the discussion above