🧵 How to guarantee yourself employment at any studio you like
Anonymous at Fri, 10 Jun 2022 20:08:55 UTC No. 902662
Figure out how to render photorealistic food. No, seriously. Food is one of the very few big things left that 3DCG artists have yet to truly master. It's challenging to create assets of food that look appetizing and nobody's cracked the code to determine why. You would have zero issues finding work ANYWHERE, even for big studios like Pixar, Sony, DreamWorks, ILM, and Wētā. You absolutely will get hired, no questions asked.
Anonymous at Fri, 10 Jun 2022 22:53:05 UTC No. 902694
What if I don't want to spend the rest of my days looking at food to make food assets and food renders for food ads or food scenes in order to buy food to survive?
Anonymous at Fri, 10 Jun 2022 23:41:16 UTC No. 902708
>>902662
Obviously it would need to be animated and not just crappy scans.
https://vimeo.com/337596094
Anonymous at Sat, 11 Jun 2022 06:54:26 UTC No. 902774
>>902662
Food has speculars more complex than the contents of most material libraries and as you've pointed out, no one actually wants to do the work because it really needs to be tuned to specific render engines to not look like shit.
Anonymous at Sat, 11 Jun 2022 06:56:48 UTC No. 902775
>>902662
AI will take care of it. Gentiles not needed.
Anonymous at Sat, 11 Jun 2022 14:47:33 UTC No. 902817
>>902662
studios want people that can work well as a team. Also, pic seems not related since it looks like plastic.
Anonymous at Sat, 11 Jun 2022 17:25:21 UTC No. 902832
>>902662
You're getting replaced by AI so who cares
own nothing be happy etc.
Anonymous at Sun, 12 Jun 2022 14:39:08 UTC No. 902942
>>902694
then you'll have to change the industry itself, anon.
you up to the challenge?
Anonymous at Mon, 13 Jun 2022 02:32:21 UTC No. 903037
>>902662
I've worked doing food renders for big studios before, and while it is true you are more likely to get work that way (because not many people know to render food), it is a terrible area to work with.
Anything with food is going to take a million revisions to get right. A quick simple project can take months if you don't know what you're doing
Anonymous at Mon, 13 Jun 2022 06:26:56 UTC No. 903059
>>902817
>since it looks like plastic
that's an actual photo
>>902775
>>902832
>i sit on my ass and pretend being cynical = being smart
>>903037
Post some pointers anyway
Anonymous at Mon, 27 Jun 2022 05:53:01 UTC No. 905529
>>902662
gonna try this
Anonymous at Mon, 27 Jun 2022 11:00:37 UTC No. 905555
>>902662
Sorry for breaking the spell, but realistic food is one of the few things which are being totally replaced by photogrammetry. Unless you want to create something very very specific, or just stylized models, this is the way the industry is going.
Im not sure if you already knew this, specially based on your image (is taken from one of the main food photogrammetry sources : blankrepository.
Of course its a nice way to learn, but spending days trying to find the correct or most accurate PBR material to match the organic surface is not what the industry want. If you really want to work with something related, learn to retopo correctly and clean these models. (And even this is going to disappear soon, due to automated retopos)
Anonymous at Mon, 27 Jun 2022 11:33:13 UTC No. 905560
And funny enough, CGI is also slowly being replaced by real and 3D printed food in food photography and commercials.
Before, because of searing studio lighting, food photographers had to resort either to CGI or some laborous trickery - like using watered down glue as milk - to get good looking shots. Real food would spoil or start look bad under hot lights after a while. Now, with LED lighting, you can shoot real food and it'll look good in the final shot. Also, with 3D printing and other modern manufacturing techniques, you can get very real looking plastic foods to use in your shots. And it's all faster and cheaper to make than using CGI.
Anonymous at Fri, 8 Jul 2022 18:06:52 UTC No. 907311
>>905555
ok anon, now make 3 different animatable variations of that burger
Anonymous at Fri, 15 Jul 2022 16:33:29 UTC No. 908386
>>903059
That's not a photo. Looks like PS2 bump maps
Anonymous at Sun, 17 Jul 2022 14:59:28 UTC No. 908700
>>908387
Subsurface scattering probably idk
Anonymous at Sat, 23 Jul 2022 15:24:49 UTC No. 909655
>>908090
>>908387
Hard to tell much of anything from these thumbnail sized pictures.
Anonymous at Sat, 23 Jul 2022 15:27:31 UTC No. 909657
>>905555
>industry this
>industry that
who gives a fuck about the industry which underpays and shits on its workers and will jump at any chance to outsource and automate any job
if you're not in this for the love of the art in 2022 then you are in for a bad time
in a few short years 80%+ of what people are trying to learn on this board will be automated by some neural net or other
Anonymous at Fri, 29 Jul 2022 00:34:27 UTC No. 911012
>>908386
My brother in Christ stop using the Sony PlayStation as a unit of measure
Anonymous at Fri, 29 Jul 2022 10:31:53 UTC No. 911067
>>909657
>outsource
>automated AI
Lol I remember 15 years ago when everyone said photogrammetry would steal our jobs. Same shit, same whiny neurotic faggots sperging about it
Anonymous at Fri, 29 Jul 2022 13:57:49 UTC No. 911091
>>908387
Because it looks uniform.
RL meat looks like that, but only a small cm of it. The rest looks slightly different.
And its a horrid mess to imitate because the entire slab of meat is translucent, but the materials is made up from is a random cross section of different materials.
Anonymous at Sat, 30 Jul 2022 09:04:56 UTC No. 911285
>>902662
>How to guarantee yourself employment at any studio you like
Learn Houdini. There are unironically like 5 people who know Houdini in my country.
Anonymous at Sun, 31 Jul 2022 11:50:40 UTC No. 911476
>>911067
The main reason it took longer was hardware and software holding us back. Now you see an ever increasing amount of photogrammetry being used in environment art in every sector.
Nanite is the beginning of the end for a lot of people. There will still be some need for modeling artists but that will fade in time as well.
Even design can be done by ai now. Imagine the progress of ai generation in the last five years now extrapolate another five to ten years into the future.
You'd have to be braindead to not realize at the very least it's going to become a fundamental if not primary part of any professional workflow.
Anonymous at Tue, 2 Aug 2022 10:45:57 UTC No. 911899
>>905555
You’re a retard.
Anonymous at Tue, 2 Aug 2022 10:47:35 UTC No. 911900
>>908387
It looks real to me. It lacks context like an environment and proper lighting
Anonymous at Tue, 2 Aug 2022 10:49:29 UTC No. 911901
>>911900
lmao
read his post