๐งต Untitled Thread
Anonymous at Mon, 13 Jun 2022 13:33:53 UTC No. 903170
How long does it take to be a good smut animator?
NYL2's work is genuinely impressive and it makes me want to try my hand at it
Apart from that how fun is 3D and whatnot?
Anonymous at Mon, 13 Jun 2022 13:52:42 UTC No. 903173
>>903170
3 months for pro standard or you are doing it wrong
Anonymous at Mon, 13 Jun 2022 14:44:41 UTC No. 903181
>>903173
If you aren't giving an answer in hours, you're doing it wrong. "3 months" is a meaningless answer without also specifying hours per month.
Anonymous at Mon, 13 Jun 2022 14:45:43 UTC No. 903182
>>903181
no it isn't, 3 months is a good timeframe, or you are doing it wrong.
Anonymous at Mon, 13 Jun 2022 14:58:23 UTC No. 903184
It's irrelevant, if you learning it is contingent on it taking a certain amount of time you aren't gonna stick with it. Nobody you look up to worried about that they just liked the craft so they did it.
If you apparently want to do this then go do it
Anonymous at Mon, 13 Jun 2022 14:58:35 UTC No. 903185
>>903182
How many hours a week? While working a full-time job?
40 hours per week clearly puts you in a different timeframe than 10 hours per week.
Anonymous at Mon, 13 Jun 2022 15:21:26 UTC No. 903186
>>903185
if its just animation we are talking about you really should be well on your way by 3 months whether or not you have a full time job, just make sure you get the workflow sorted out early as possible and have a broad familiarity with the process from start to finish and complete projects at every stage of skill. yadda yadda.
200 hours? something like that. it depends how confident you are, a lot of people would probably say it takes less time.
Anonymous at Tue, 14 Jun 2022 00:34:21 UTC No. 903248
>>903184
This guy is right. There will always be room to improve, and you will keep improving, till the end of your career. Animation is one of the more labor intensive things to do in 3D, so if you can't handle the time needed to learn to animate properly, you won't be able to handle the time needed to create quality content in a consistent time frame either. Most people end up hating animating, after they find out what it's like to animate even a couple minutes of higher quality footage.
>>903186
>>903173
>>903182
You might have a point if your standards for good animation are barely passable acting, floaty weightless movements, shitty timing, staging and so on, done at a snails pace, without any true understanding of the principles. Yes, you can learn how to animate in just a couple weeks, but learning to actually animate at a decent level, can take years. It's like saying all you need to do to be able to draw well, is put a pencil on paper. Anyone without at least a year under the belt, will almost always need to be constantly babysat by the lead animator, or have their work fixed by more capable animators, to be able to produce anything usable.
3 months under a good teacher might be another story, but even people from focused courses like Animation Mentor, almost always improve a ton after few years of proper animation work. It might be enough to be competitive with smut though, since truly good smut animators are few and far between. I'm talking purely animation here, without going into modelling/rendering/rigging or any other 3D aspects. If it was as easy as this guy is saying, there would be a lot more smut animators, considering how well it pays if you provide professional level quality. Over $10k per month isn't uncommon with the better ones. And some of the top earners clearly know nothing about 3D, outside of being able to animate at a decent level.
Anonymous at Tue, 14 Jun 2022 09:23:09 UTC No. 903300
>>903248
This guy gets it, everyone else in this thread is a neet and need not apply.
3 months my ass
Anonymous at Tue, 14 Jun 2022 09:30:32 UTC No. 903301
Anonymous at Tue, 14 Jun 2022 10:14:51 UTC No. 903306
>>903170
You dont need to be good to sell porn
The problem is finding site that wont ban you
or block your account
Anonymous at Tue, 14 Jun 2022 10:23:34 UTC No. 903308
>>903306
Anon, did you even try looking?
Peope make millions a year on patreon, itch and subscribestar are also legitimate platforms.
Anonymous at Tue, 14 Jun 2022 13:07:54 UTC No. 903323
>>903308
Yea but just as many get banned and stricken down by weird porn laws so not sure how that works.
Anonymous at Tue, 14 Jun 2022 13:50:01 UTC No. 903325
>>903323
if you upload illegal stuff you will pay the price, simple as
Anonymous at Tue, 14 Jun 2022 14:49:59 UTC No. 903335
>>903325
Nah they go after the wholesome stuff too
Anonymous at Tue, 14 Jun 2022 14:51:16 UTC No. 903336
>>903335
doubt
Anonymous at Tue, 14 Jun 2022 15:25:41 UTC No. 903345
>>903336
They dont ?
Patreon cunts wont go after my account if i use it to post wholesome stuff ?
Anonymous at Wed, 15 Jun 2022 10:43:54 UTC No. 903482
>>903170
Kill yourself, coomfag
Anonymous at Wed, 15 Jun 2022 13:26:48 UTC No. 903502
The key to good blender porn is more than the animations. it's all the technical crap like softbody, fluids, materials, etc that are impossible to figure out. Everyone uses the same Tifa base model, but the best know how to improve upon it with that secret sauce.
Anonymous at Fri, 17 Jun 2022 17:55:35 UTC No. 903985
>>903170
Funnily enough nyl (and some others but mainly him) got me interested in learning this myself too. I've been learning blender for about 2-3 weeks and I am really enjoying it. I grew up with games and lost the interest over time but blender is simply put fun, just for that reason I would recommend trying it for yourself
I started with the donut which I feel like is a mistake since it is slightly too advanced for a complete noob, I think surfaced studio's treasure chest tutorial was better to follow.
If I had to guess how long it would take to get to their level it would be around half a yearto a year? I assume if you really focused on the aspects he puts into his work
Anonymous at Fri, 17 Jun 2022 18:45:52 UTC No. 903993
>>903170
>>that's how you honor moloch
don't do it
Anonymous at Fri, 17 Jun 2022 19:49:20 UTC No. 904002
>>903502
You mean the semen plugin?
Anonymous at Fri, 17 Jun 2022 19:55:13 UTC No. 904004
>>904002
>You mean the semen plugin?
Anon, it's called "penis"
Anonymous at Tue, 21 Jun 2022 10:29:29 UTC No. 904555
So, i am learning blender, but don't know much about animation. You guys know any good courses for por animation?
Anonymous at Tue, 21 Jun 2022 14:43:02 UTC No. 904578
>>903182
>learning to actually animate at a decent level, can take years
lmao are you retarded? what is there to learn for years? 3 months is more than enogh for a three-digit iq man with an evening to spare after work. cope.
Anonymous at Tue, 21 Jun 2022 19:46:11 UTC No. 904611
I'm thinking of getting into 3DCG and I want to make animations, but I am currently using just a tablet for everything.
https://deals.dell.com/en-us/produc
Would this be enough to render some nice animations?
Should I go for the 16GB ram model?
Anonymous at Tue, 21 Jun 2022 19:51:43 UTC No. 904613
>>904578
if you want to make animations you have to step on the shoulders of giants. You have to learn rigging and presentation and sound design. You sound exactly like a noanim
Anonymous at Wed, 22 Jun 2022 08:10:23 UTC No. 904700
>>904578
learning how to animate takes 3 months tops, yea.
learning how to actually be good at animation takes years.
So youre both right, but you have no standards and assume anyone else has none either.
Anonymous at Wed, 22 Jun 2022 11:55:18 UTC No. 904714
hijacking the thread to ask about that gif or webm of the animation curves with two boxes resembling the movement of two human bodies.
Anonymous at Sun, 26 Jun 2022 00:31:15 UTC No. 905293
>>903170
about 3 curves and 30 minutes should do the trick these days.
Anonymous at Sun, 26 Jun 2022 00:32:32 UTC No. 905294
>>904611
You'll want an external hdd but this is enough for hobbyist level work and just getting stuff done at a basic level. When you step your game up you will have made enough money by then.
Anonymous at Sun, 26 Jun 2022 00:33:40 UTC No. 905295
>>904611
>windows 11
dogshit os and this is coming from someone who used launch 8 and vista with 512mb of ram
Anonymous at Thu, 30 Jun 2022 20:15:40 UTC No. 906149
I have been laying around with Cascadeur and was pleasantly surprised. I came up with a decent looking animation in half an hour.
Anonymous at Thu, 30 Jun 2022 23:05:54 UTC No. 906170
>>904578
>what is there to learn for years?
Tell me you've never tried animating without telling me you've never tried animating.
OP isn't asking 'how long will it take me to learn how to pose some keyframes and curves?', OP is asking how long it will take to actually get good enough to produce decently life-like or otherwise appealing animations, and *that* is what takes years.
Anonymous at Sat, 2 Jul 2022 12:18:02 UTC No. 906393
>>903170
literally no time, all the model has to do is move and have good graphics.
Anonymous at Wed, 6 Jul 2022 07:59:56 UTC No. 906973
>>903170
How do I make my scene composition look as good as NYL2?
Bloom, Color correction and what else? What do I have to look for to make the lighting look as good?
Anonymous at Wed, 6 Jul 2022 08:45:40 UTC No. 906998
>>903170
Worked on my stuff 2-3 times during workweek and on weekend in hours between 7-11pm. I was able to make animation in blender that looked good on thumbnails but animation was somehow stiff in 14 days. Now 3 months later I can make model, textures, rig make setup lighting and log on wow to make cinematic screenshots to use as backgrounds. Stills look like old content from 2015 Valtorica. Animation look like what people made in first 3 month SFM was released.
Anonymous at Wed, 6 Jul 2022 08:48:53 UTC No. 906999
>>905295
Win 11 is not getting enterprise deployment till win 11.1 comes out. It's Microsoft pet project for their surface laptops not their main line windows.
Anonymous at Wed, 6 Jul 2022 15:27:02 UTC No. 907035
>>906998
So how do you make money off rule 34 animations ?
1930x1088
KRystalExcitedRed....png
๐๏ธ Anonymous at Thu, 7 Jul 2022 03:19:36 UTC No. 907100
Is SFM a fucking joke and should I be learning Blender instead?
(For 3D porn comics and animations.)
1930x1088
KrystalExcitedPose.png
Anonymous at Thu, 7 Jul 2022 03:21:38 UTC No. 907101
I just want to pose hot video game chicks. Is SFM a fucking joke and should I be learning Blender instead?
(For 3D porn comics and animations.)
Anonymous at Thu, 7 Jul 2022 05:11:15 UTC No. 907119
>>903170
>Apart from that how fun is 3D and whatnot?
Animation is fucking agonizingly tedious. The product is not a reflection of the production process at all.
Anonymous at Thu, 7 Jul 2022 06:09:18 UTC No. 907120
i want to kiss the demon boy...
Anonymous at Thu, 7 Jul 2022 06:55:24 UTC No. 907126
>>907101
They're both about equally autistic to get into, the difference is that SFM is ancient abandonware with somewhat easier jiggle physics but generally horrid everything else.
SFM can produce good shit but it takes about equal(ly high relative to average coomer's attention span) amount of effort for both, and if you learn blender you'll have actual skills you can translate elsewhere, vs sfm which is just dead end of development for a dead engine.
Also consider that with SFM you're limited to premade models but if you get good enough with blender you can make whatever you want.
Anonymous at Tue, 12 Jul 2022 14:14:15 UTC No. 907894
>>903170
It honestly depends on how much free time you have and how dedicated you are. People like Nyl and GeneralButch started 5-7 years ago, but that doesn't mean it'll take you just as long. Either way, animation in general takes a long ass time regardless of the medium. Like I remember GB specifically streaming for 10+ hours for a few days to make a single animation.
Anonymous at Tue, 12 Jul 2022 14:38:40 UTC No. 907895
>>903170
join his patreon, he regularly talks about his process
>>907120
>boy
anon...
Anonymous at Wed, 13 Jul 2022 19:03:33 UTC No. 908081
>>907126
I just wish we could get the particles that sfm has into blender
Anonymous at Wed, 13 Jul 2022 19:51:29 UTC No. 908088
>>903170
Gonna need a sauce on that
Anonymous at Thu, 14 Jul 2022 02:55:37 UTC No. 908132
>>908088
It's literally on the OP man, please read
Anonymous at Thu, 14 Jul 2022 08:16:52 UTC No. 908150
>>907894
>10+ hours for a few days to make a single animation
Depends on the animation, if he was animating a 2-4 second loop then 10+ hours is definitely on the slow side.
If it was a longer loop with higher levels of variance then that would be ok. Depends on the tools you use too and how fast you can navigate them.