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๐Ÿงต Advice for a lazy artist

Anonymous No. 903575

Hi,
So as the title suggests, I am an aspiring 3d character artist.
I am currently doing a course which can possibly change my career direction and my life if done correctly.
Currently the course is about 6 months long and more than a month have already passed.
However, the amount of days I have actually worked like a proper industry level professional can be counted on my fingers.
There are about 3 proper assignments which we had done and almost all of them I had delayed till the last minute.
When submitted, they did get accepted but I seriously wasn't satisfied with them and knew I could definitely do better than that.
I know I have to do it to succeed, I know the consequences I'll face if I don't do the assignments, however, I still procrastinate almost everyday.
I also struggle with pornography, something which I am slowly improving.
The problem is that I get easily distracted and when I am working on something, my mind wanders off very easily.
If any of you guys could guide me in the correct direction, I'd seriously be grateful.

Anonymous No. 903578

>>903575
>character artist
Stopped reading right there. If you work a cush job in tech making 100k or more you are out of your fucking mind. Just do it as a hobby if you cant imagine yourself being a souless art slave given your statement

Anonymous No. 903582

>>903578
>If you work a cush job in tech making 100k or more
What if I don't?

Anonymous No. 903592

>>903578
What's wrong with being a character artist?

Anonymous No. 903640

>>903582
Then you're fucked

Anonymous No. 903673

>>903575
>The problem is that I get easily distracted and when I am working on something, my mind wanders off very easily.
try working in pomodoro sprints where you do 25 minutes and then let yourself fuck around for five minutes

Anonymous No. 903674

>>903575
I'd love to give you solutions, but I'm doing the exact same thing at my 3d job.
In fact, I'd reckon most of my colleagues are like this too, so don't worry about it as long as your work is accepted.
What kind of course are you in? A 6 month course doesn't sound like anything you can put in your resume, so I don't think it is inherently "career changing". Everything will come from the portfolio that you walk out of it from. Something like an associate's or bachelors a give you more leeway in your portfolio, depending on where you're from.

Anonymous No. 903677

>>903674
Thanks for actually being a sane one in this shitstorm.
Actually I had just finished my Bachelors in Fine Arts, but like every other game design college, they aimed to make us generalists instead of a specialist in any one aspect.
So when I started applying to certain jobs, with a okayish portfolio, I didn't get hired.
This 6 month course is a training course by one of the best studios in my country. They have some of the biggest contacts in the industry and after 1 month in I can actually feel the difference between my college and this studio training.
Moreover, they will hire you after the course is completed if you actually do a good job in this course.
That's why it's sort if life changing for me.
I can finally enter the industry and through a medium which I have always aspired I.e character artist, if I succeed in this.

Anonymous No. 903694

>>903677
I mean- it's not really on them to provide you a specialist education, a generalist education is actually the better option that helps more students achieve industry success. Think about it like this:
Specialists can only be afforded by few companies, which are, unsurprisingly, the top dogs of the industry like Disney, Dreamworks, Sony, etc. This means that you really have to be *the best of the best* in order to even land an interview.
Generalists, meanwhile, may never get accepted by industry-focused studios, but they can still find employment in other industries, like F&B, E-Learning, Finance, etc, that will accept anyone who can do everything (mostly Adobe + basic 3D) with an above average output. This means that generalists are more like to do what they love while being employed for it, as the market for these kind of jobs are bigger. Specialists cannot afford to be mediocre, and sadly, most people are just mediocre, not due to a lack of trying, but simply a bell curve issue.
Regarding your issue, I found that fear is a very good motivator for me. If I don't succeed, this will happen, then this will happen, then this will happen... and on and on, though it might just be the asian culture here talking. Find something extrinsic to motivate you.

Anonymous No. 903714

>>903677
Holy shit dude
This is a once in a lifetime opportunity if they hire you after this, don't waste it.
Just convince yourself that you need to soldier through it for the next 5 months. Your motivation can be that you have a time limit where you will work no-nstop and then you can relax again. It's really hard to get the first job so give it your all.

That's how I made it through college. I stopped all other activities and worked from morning till night entirely through stubbornness because I knew it had a time limit.

Anonymous No. 903732

>>903578
>>903640
stfu duck nigger

Anonymous No. 903733

>>903732
>iToddler
YWNMI

Anonymous No. 903742

>>903733
you will never be a successful 3d artist, ducktard
save yourself the suffering and kill yourself now

Anonymous No. 903745

>>903575
https://www.youtube.com/watch?v=Ks_zt9xzHy4 there's some insights in the second part of this video on how your brain functions and why you might not do the stuff you have to do even if you rationally know that it's very important that you do it.
how do you get over this? habit. you make the hard or boring things that you have to do an habit so you do them almost automatically, without thinking or effort. the hardest part with this is obviously getting started. for that, there's no shortcut, you just have to do it. hope this helps.