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Anonymous No. 904750

Is this good topology? I thought n-gons were a huge no-no?

Anonymous No. 904754

>>904750
those aren't n-gons

Anonymous No. 904757

>>904750
1. Those aren't n-gons, it's subdivided.
2. n-gons don't exist. quads don't exist. bad topology depends on the use case for the geometry in question.

Anonymous No. 904790

>>904750
>>904757
>n-gons don't exist. quads don't exist.
Anon is right. Everything exists as triangles under the hood. Quads and Ngons are for the convenience of the user. They're a way to organize a model in the same way functions and classes are a way to organize a program.

Anonymous No. 904795

>>904750
>Is this good topology

Depends on what you want to do. It won't maintain shape under subdivision around corners as is.

Anonymous No. 905144

>>904750
https://www.youtube.com/watch?v=scGF8IlsCsI

Anonymous No. 905194

>>904750
You have to know why. I want quads because I want to have control over my edge flow and insert loops as I intended. I leave a six pole if the surface is flat and non-deforming. Pentagon poly used for the curve-saddle point like the arm pit and so forth (example of where you'd use an n-gon.)

Anonymous No. 906970

>>904757
>>904790
>n-gons don't exist. quads don't exist.
Subdivision and smoothing artifacts beg to differ.