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Anonymous at Wed, 22 Jun 2022 21:24:08 UTC No. 904750
Is this good topology? I thought n-gons were a huge no-no?
Anonymous at Wed, 22 Jun 2022 21:43:29 UTC No. 904754
>>904750
those aren't n-gons
Anonymous at Wed, 22 Jun 2022 21:58:26 UTC No. 904757
>>904750
1. Those aren't n-gons, it's subdivided.
2. n-gons don't exist. quads don't exist. bad topology depends on the use case for the geometry in question.
Anonymous at Thu, 23 Jun 2022 02:26:02 UTC No. 904790
>>904750
>>904757
>n-gons don't exist. quads don't exist.
Anon is right. Everything exists as triangles under the hood. Quads and Ngons are for the convenience of the user. They're a way to organize a model in the same way functions and classes are a way to organize a program.
Anonymous at Thu, 23 Jun 2022 02:54:32 UTC No. 904795
>>904750
>Is this good topology
Depends on what you want to do. It won't maintain shape under subdivision around corners as is.
Anonymous at Sat, 25 Jun 2022 08:44:43 UTC No. 905144
>>904750
https://www.youtube.com/watch?v=scG
Anonymous at Sat, 25 Jun 2022 13:48:15 UTC No. 905194
>>904750
You have to know why. I want quads because I want to have control over my edge flow and insert loops as I intended. I leave a six pole if the surface is flat and non-deforming. Pentagon poly used for the curve-saddle point like the arm pit and so forth (example of where you'd use an n-gon.)
Anonymous at Wed, 6 Jul 2022 07:56:46 UTC No. 906970
>>904757
>>904790
>n-gons don't exist. quads don't exist.
Subdivision and smoothing artifacts beg to differ.