๐งต Untitled Thread
Anonymous at Sat, 25 Jun 2022 23:21:44 UTC No. 905268
>export model from blender
>its rotated by -90 degrees on the x axis
what is this bullshit
also
>import obj
>its scaled up 100x
Anonymous at Sat, 25 Jun 2022 23:39:57 UTC No. 905270
First world problems.
Anonymous at Sun, 26 Jun 2022 00:22:12 UTC No. 905283
>>905268
OP u are a retard... u can change the axis in the export menu... i spit on ur face.
Anonymous at Sun, 26 Jun 2022 01:05:08 UTC No. 905303
>>905283
unity compensates for that and by default reverses it.
only way to get objects corrected properly is to rotate them 90 degrees in blender
Anonymous at Sun, 26 Jun 2022 01:41:46 UTC No. 905309
>>905268
I hate that shit so much. It doesn't even do it consistently. My last three models.fbx are orientated correctly. Next one will probably be flipped again.
Also, I have a hell of a time with rigs. Some of the minor bones have their Y and Z's axis rotating the same. Weird to type, but they can only rotate on two axis; X & (Y+Z combined). Wtf causes that?
Anonymous at Sun, 26 Jun 2022 01:59:09 UTC No. 905312
>>905268
>>905303
>>905309
Are you guys forgetting to apply your transforms?
Anonymous at Sun, 26 Jun 2022 02:01:00 UTC No. 905313
>>905312
No. Trust me, I sometimes have to rotate models 90 on X, apply rotation, then rotate -90X before exporting to .fbx
Anonymous at Thu, 30 Jun 2022 14:18:35 UTC No. 906095
>It's such a chore, right?
Crying over something that takes three seconds to do and you effortlessly do without even thinking about it. In your sleep.
Imagine being like this.
Anonymous at Fri, 1 Jul 2022 12:53:30 UTC No. 906250
>>905268
Whos going to model and animate a walk cycle for the Lanely Ball??
Anonymous at Sat, 16 Jul 2022 00:47:42 UTC No. 908441
>>905268
>import model
>it adds an extra 'Armature' node that breaks all mixamo animations
Anonymous at Sat, 16 Jul 2022 12:21:25 UTC No. 908513
>use free and open standards
>everything just werks