Image not available

250x218

26339378.67999996....jpg

🧵 Untitled Thread

Anonymous No. 905406

I'm bored. Give blender tutorials.

Anonymous No. 905408

Since you didn't specify which ones, watch this https://www.youtube.com/watch?v=1EGzOXJKm4o

Anonymous No. 905800

>>905406
SIRS

Anonymous No. 905807

just do the donut

Anonymous No. 905820

>>905406
good morning sirs and welcome to part 4000 of my belnder tutorials, how to use booleans modifers

Anonymous No. 905928

*Head bobs from side to side*
This is going to be a good thread.

Anonymous No. 905975

https://youtu.be/H_b9fpRn9cE

Image not available

281x211

1424364806001.png

Anonymous No. 905979

>>905820

Anonymous No. 905991

Bit outdated but still holds up
https://m.youtube.com/watch?v=vsWR95nogP8

Anonymous No. 905993

>>905406
very clever image you fuck

Anonymous No. 906023

For blender, if you're interested in character design, spawn a plane/cube and delete all but one vertice.
For your vertices object, right-click and set its location to the 3D cursor-- it'll sit in the middle by default if you haven't moved it.
Attach the following modifiers: skin, mirror, and subdivision.
Press E to extrude, use the X, Y, and Z characters to extrude a new vertice to a new location based on the corresponding key-axis you pressed.
Enable clipping in the mirror modifier if you are extruding for the head, body, or other similar middle parts.
If not, disable clipping for the limbs.
With a vertice selected, press Ctrl-A and/or a key axis to fatten or thin the shape you just extruded.
If it's bugging out on you, make sure to swap the order of the mirror and skin modifier. Don't forget clipping when you need it.
The skin modifier allows you to set a part as loose or root. Root is for central shapes, loose is to begin a limb.
Skin modifier is sometimes hostile. Be sure to fiddle with the awry vertices so you get decent topology.

Anonymous No. 906327

>>905406
just fuck around with it and when you want to do something look up how to do that specific thing. Eventually youll snowball on how to make just about anything.

Anonymous No. 907323

So?

Anonymous No. 907380

The best Blender tutorial is by that one furry wolf, but I have lost it and can't dig it back up again.

Anonymous No. 907521

>>905406
probably the best one out there https://www.youtube.com/watch?v=4WxNdhwMsP4

Anonymous No. 907543

https://www.youtube.com/watch?v=irWAjPQyYzg
https://www.youtube.com/watch?v=a05leXFSf-0

Anonymous No. 908032

Any Anime stuff?

Anonymous No. 908057

>>908032
a guy called Daniel Kreuter did some videos on modelling anime girls a while back

Anonymous No. 908783

https://www.youtube.com/playlist?list=PLkAzmd-Slzx7y-hS_YYEbhzBQ5qRyjJFe

Anonymous No. 908909

>>905408
дa зaпpocтo

Image not available

128x103

damcing.gif

Anonymous No. 909233

more

Image not available

517x762

74869021_p0.jpg

Anonymous No. 909819

I want some cute and simple anime character ref to model.

Image not available

1280x813

photo_2022-07-24_....jpg

Anonymous No. 909820

>>907380
The one in the middle looks hella nice and pleasing to follow along, not sure if it is what you're talking about

Anonymous No. 910362

>>909819
This

Anonymous No. 910366

I finally found it again. Save it. It's great
https://www.youtube.com/watch?v=RG8qK5zPqgM

Image not available

1920x647

baking_is_physica....png

Anonymous No. 910788

How come when I bake from a cube that has beveled edges to a cube that is just a standard cube with 6 sides, the bake results in a normal map with hard seams, instead of a normal map that is smooth. Pic rel. The normal map is not the result I would expect from baking from the red, beveled cube. This seems like a simple bake, so there must be something fundamental that I don't understand.

Image not available

1024x1024

normal.png

Anonymous No. 910789

>>910788
Here's the normal map if that helps. Notice how the sides of the cube instantly change color, instead of smoothly

Anonymous No. 910849

>>910789
You can't bake HUGE round bevel on 90 degrees 2 polygons and expect it to look good. Add more geo.
And when baking hard edges you should separate UV islands by smoothing groups.
Wish I could help more but I'm on phone now.

Anonymous No. 910860

>>910849
Okay, thanks anon. I'm going to try to implement that advice. I appreciate it.

Image not available

1281x875

2022-07-29 02_25_....png

Anonymous No. 911008

>>910788
I baked something like this on just single poly bevel, and it already looks better than just 90degree cube, tho at some angles you can still se dark spots

Image not available

1295x848

2022-07-29 02_25_....png

Anonymous No. 911010

>>911008
I used single smoothing group for whole object, so no hard edges at all

Image not available

1512x938

2022-07-29 02_25_....png

Anonymous No. 911011

and uv

Anonymous No. 912657

https://www.youtube.com/watch?v=PgaYJS8WXDY&ab_channel=BlenderTrainerStanislav

Image not available

686x386

D44B9809-3EA2-4CB....jpg

Anonymous No. 913196

Does anyone have any solid tutorials or series on creating landscapes/backgrounds? Mine are still looking fairly basic. The end goal would be to create highly stylized, cell shaded backgrounds, but getting there has been a bit difficult as I can’t find much on the subject.

Anonymous No. 913981

>>913196
https://www.youtube.com/channel/UCAcXkKCYidxGU-VIA5z-ZzQ
This guy's channel has a lot of the building blocks for a nice animu background

Anonymous No. 913984

>>905406
Why is the image blue? I thought I selected it by mistake fuck you

Also why can you select images in copy and paste? why

Anonymous No. 914071

>>913196
How many wonderful little scenes like this have been created by 3D artists, only to sit forgotten on their hard drives. There's a depth to a 3D creation that makes this sadder than for a simple image.

Image not available

680x823

9de.jpg

Anonymous No. 915815

>>913984
lol

Anonymous No. 917055

>>915815
is this real?

Image not available

851x721

Potato.jpg

Anonymous No. 917368

I want to paint a planetary map that allows me to see the 3D globe at the same time and take actual distances into account. I figured I could use blender since I already know a bit about that. Is there a way that I can paint directly onto a sphere in blender and also have the option to export the map and then re-import it after editing it in something like Krita?

Image not available

1857x1080

BlenderMapping.png

Anonymous No. 917378

>>917368
I found something about UV maps online but the "sphere project" creates an ugly texture that I can ill export as a more standard projected map like mercator or robinson
Any leads?

Anonymous No. 917899

>>913196
This talks about stylizing a tree's shading. Could apply similar concepts to other things.

https://youtu.be/5itzrrhg8TE

Image not available

3113x3840

1634411146307.jpg

Anonymous No. 918689

For absolute noobs, this one is basically the best. No fluff, no bullshit

https://www.youtube.com/watch?v=RG8qK5zPqgM

Anonymous No. 918817

docs.blender.org

Anonymous No. 918828

>>909820
Timelapse are not tutorials though