🧵 Untitled Thread
Anonymous at Sun, 26 Jun 2022 13:32:11 UTC No. 905406
I'm bored. Give blender tutorials.
Anonymous at Sun, 26 Jun 2022 14:03:34 UTC No. 905408
Since you didn't specify which ones, watch this https://www.youtube.com/watch?v=1EG
Anonymous at Tue, 28 Jun 2022 21:03:22 UTC No. 905800
>>905406
SIRS
Anonymous at Tue, 28 Jun 2022 21:38:44 UTC No. 905807
just do the donut
Anonymous at Tue, 28 Jun 2022 22:37:02 UTC No. 905820
>>905406
good morning sirs and welcome to part 4000 of my belnder tutorials, how to use booleans modifers
Anonymous at Wed, 29 Jun 2022 13:09:57 UTC No. 905928
*Head bobs from side to side*
This is going to be a good thread.
Anonymous at Wed, 29 Jun 2022 18:53:05 UTC No. 905975
https://youtu.be/H_b9fpRn9cE
Anonymous at Wed, 29 Jun 2022 19:47:51 UTC No. 905991
Bit outdated but still holds up
https://m.youtube.com/watch?v=vsWR9
Anonymous at Wed, 29 Jun 2022 19:50:36 UTC No. 905993
>>905406
very clever image you fuck
Anonymous at Wed, 29 Jun 2022 22:52:02 UTC No. 906023
For blender, if you're interested in character design, spawn a plane/cube and delete all but one vertice.
For your vertices object, right-click and set its location to the 3D cursor-- it'll sit in the middle by default if you haven't moved it.
Attach the following modifiers: skin, mirror, and subdivision.
Press E to extrude, use the X, Y, and Z characters to extrude a new vertice to a new location based on the corresponding key-axis you pressed.
Enable clipping in the mirror modifier if you are extruding for the head, body, or other similar middle parts.
If not, disable clipping for the limbs.
With a vertice selected, press Ctrl-A and/or a key axis to fatten or thin the shape you just extruded.
If it's bugging out on you, make sure to swap the order of the mirror and skin modifier. Don't forget clipping when you need it.
The skin modifier allows you to set a part as loose or root. Root is for central shapes, loose is to begin a limb.
Skin modifier is sometimes hostile. Be sure to fiddle with the awry vertices so you get decent topology.
Anonymous at Fri, 1 Jul 2022 21:33:30 UTC No. 906327
>>905406
just fuck around with it and when you want to do something look up how to do that specific thing. Eventually youll snowball on how to make just about anything.
Anonymous at Fri, 8 Jul 2022 19:08:42 UTC No. 907323
So?
Anonymous at Sat, 9 Jul 2022 12:12:34 UTC No. 907380
The best Blender tutorial is by that one furry wolf, but I have lost it and can't dig it back up again.
Anonymous at Sun, 10 Jul 2022 12:19:00 UTC No. 907521
>>905406
probably the best one out there https://www.youtube.com/watch?v=4Wx
Anonymous at Sun, 10 Jul 2022 14:31:03 UTC No. 907543
https://www.youtube.com/watch?v=irW
https://www.youtube.com/watch?v=a05
Anonymous at Wed, 13 Jul 2022 11:22:16 UTC No. 908032
Any Anime stuff?
Anonymous at Wed, 13 Jul 2022 15:07:59 UTC No. 908057
>>908032
a guy called Daniel Kreuter did some videos on modelling anime girls a while back
Anonymous at Mon, 18 Jul 2022 01:21:38 UTC No. 908783
https://www.youtube.com/playlist?li
Anonymous at Mon, 18 Jul 2022 21:19:27 UTC No. 908909
>>905408
дa зaпpocтo
Anonymous at Tue, 26 Jul 2022 11:03:43 UTC No. 910362
>>909819
This
Anonymous at Tue, 26 Jul 2022 11:39:55 UTC No. 910366
I finally found it again. Save it. It's great
https://www.youtube.com/watch?v=RG8
Anonymous at Thu, 28 Jul 2022 03:49:00 UTC No. 910788
How come when I bake from a cube that has beveled edges to a cube that is just a standard cube with 6 sides, the bake results in a normal map with hard seams, instead of a normal map that is smooth. Pic rel. The normal map is not the result I would expect from baking from the red, beveled cube. This seems like a simple bake, so there must be something fundamental that I don't understand.
Anonymous at Thu, 28 Jul 2022 12:47:23 UTC No. 910849
>>910789
You can't bake HUGE round bevel on 90 degrees 2 polygons and expect it to look good. Add more geo.
And when baking hard edges you should separate UV islands by smoothing groups.
Wish I could help more but I'm on phone now.
Anonymous at Thu, 28 Jul 2022 13:58:20 UTC No. 910860
>>910849
Okay, thanks anon. I'm going to try to implement that advice. I appreciate it.
Anonymous at Sat, 6 Aug 2022 08:41:15 UTC No. 912657
https://www.youtube.com/watch?v=Pga
Anonymous at Tue, 9 Aug 2022 17:27:43 UTC No. 913196
Does anyone have any solid tutorials or series on creating landscapes/backgrounds? Mine are still looking fairly basic. The end goal would be to create highly stylized, cell shaded backgrounds, but getting there has been a bit difficult as I can’t find much on the subject.
Anonymous at Mon, 15 Aug 2022 22:25:33 UTC No. 913981
>>913196
https://www.youtube.com/channel/UCA
This guy's channel has a lot of the building blocks for a nice animu background
Anonymous at Mon, 15 Aug 2022 22:36:28 UTC No. 913984
>>905406
Why is the image blue? I thought I selected it by mistake fuck you
Also why can you select images in copy and paste? why
Anonymous at Tue, 16 Aug 2022 09:48:29 UTC No. 914071
>>913196
How many wonderful little scenes like this have been created by 3D artists, only to sit forgotten on their hard drives. There's a depth to a 3D creation that makes this sadder than for a simple image.
Anonymous at Wed, 7 Sep 2022 15:44:12 UTC No. 917055
>>915815
is this real?
Anonymous at Fri, 9 Sep 2022 17:47:23 UTC No. 917368
I want to paint a planetary map that allows me to see the 3D globe at the same time and take actual distances into account. I figured I could use blender since I already know a bit about that. Is there a way that I can paint directly onto a sphere in blender and also have the option to export the map and then re-import it after editing it in something like Krita?
Anonymous at Fri, 9 Sep 2022 20:18:38 UTC No. 917378
>>917368
I found something about UV maps online but the "sphere project" creates an ugly texture that I can ill export as a more standard projected map like mercator or robinson
Any leads?
Anonymous at Tue, 13 Sep 2022 21:37:43 UTC No. 917899
>>913196
This talks about stylizing a tree's shading. Could apply similar concepts to other things.
https://youtu.be/5itzrrhg8TE
Anonymous at Mon, 19 Sep 2022 19:55:02 UTC No. 918817
docs.blender.org
Anonymous at Mon, 19 Sep 2022 21:53:17 UTC No. 918828
>>909820
Timelapse are not tutorials though