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๐งต Untitled Thread
Anonymous at Sun, 26 Jun 2022 23:18:20 UTC No. 905487
Hey /3/ this is my first time posting here and i find myself in need of help.
I work with Zbrush, C4D with Octane and Substance Painter and I've been trying to match the textures i painted in Substance with my models in C4D but they somehow don't seem to match, they look streched and distorted.
Does anyone know why is this happening? i've tried changing my texture projection to different modes and nothing seems to work.
They were exported as a PBR metal/roughness material.
I appreciate your help in advance broth/3/rs.
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Anonymous at Sun, 26 Jun 2022 23:19:24 UTC No. 905488
>>905487
this is how it is supposed to look like.
Anonymous at Sun, 26 Jun 2022 23:32:14 UTC No. 905490
export the model from painter
Anonymous at Sun, 26 Jun 2022 23:43:42 UTC No. 905492
>>905490
trying it right know, i'll let you know
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Anonymous at Sun, 26 Jun 2022 23:51:24 UTC No. 905493
>>905490
>>905492
ANON, WTF MAN, YOU'RE A FUCKING GOD.
My fucking thanks to you brother i've been fucking trying to solve this FOR WEEKS.
Octane is still updating but i think this is normal.
THANK YOU A LOT.
Anonymous at Sun, 3 Jul 2022 16:23:40 UTC No. 906529
>>905487
It looks like your uv maps are different, did you auto uv your substance model?
Anonymous at Sun, 3 Jul 2022 19:28:44 UTC No. 906543
>>905493
did you not compare the texture maps to the uv map? that would be the first thing i would do
Anonymous at Mon, 4 Jul 2022 07:14:47 UTC No. 906630
>>905487
>C4D
You paid for it?