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๐Ÿงต Untitled Thread

Anonymous No. 905487

Hey /3/ this is my first time posting here and i find myself in need of help.

I work with Zbrush, C4D with Octane and Substance Painter and I've been trying to match the textures i painted in Substance with my models in C4D but they somehow don't seem to match, they look streched and distorted.

Does anyone know why is this happening? i've tried changing my texture projection to different modes and nothing seems to work.

They were exported as a PBR metal/roughness material.

I appreciate your help in advance broth/3/rs.

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Anonymous No. 905488

>>905487

this is how it is supposed to look like.

Anonymous No. 905490

export the model from painter

Anonymous No. 905492

>>905490

trying it right know, i'll let you know

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Anonymous No. 905493

>>905490
>>905492

ANON, WTF MAN, YOU'RE A FUCKING GOD.

My fucking thanks to you brother i've been fucking trying to solve this FOR WEEKS.

Octane is still updating but i think this is normal.

THANK YOU A LOT.

Anonymous No. 906529

>>905487
It looks like your uv maps are different, did you auto uv your substance model?

Anonymous No. 906543

>>905493
did you not compare the texture maps to the uv map? that would be the first thing i would do

Anonymous No. 906630

>>905487
>C4D
You paid for it?