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๐Ÿงต Requesting help with Unity

Anonymous No. 905970

>inb4 ask agdg
How do I pull off the 2.5D look in a game engine like Unity? I'm assuming the backgrounds are planes of pixel art with transparency?
And the player moves in X + Y(Unity's Vertical is Y) directions.
Would it just be simpler if I sculpted a 3d character, retopo'd and rendered the directional movements and used it as Sprite sheet? Instead of drawing and animating planes?

If pulling off pixel art 2.5D is more difficult than normal 2.5D, then I'd avoid it. I'm looking to make a metroidvania platformer.

Anonymous No. 906039

Game? Google and Yandex reverse image shows nothing.

Anonymous No. 906044

>>905970
I don't use Unity (or do dev of any type), but last time I tried, I thought Unity had some kind of dedicated 2d/2.5d mode, didn't it?
I don't think it did much more than give you some preset settings and stuff, but it still relied on the 3d engine, so you could do depth shit with it.

Anonymous No. 906460

>>905970
import plane of pixel art into blender. Knife/loopcut and extrude