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🧵 Untitled Thread

Anonymous No. 906330

On the subject of piracy I wanna know something if you guys maybe could help me out.
If I'm using pirated software to export the final meshes and textures with Maya and substance painter, will I run into any trouble if I try to sell them?
Can I even expect to make any money selling props and packs online?
I'm talking ubisoft like quality props, is it profitable at all?

The thing is I don't really know where to go with the skills I have, I am skilled, but I don't have any online presence at all, I got into 3d modeling almost 7 years ago and I quit my wagie bottom of the barrel job 2 months ago hoping to have more time to dedicate to 3d even though I've been scraping by and sacrificing a lot along the way, I don't have any money to buy licenses or new computer parts, and I'm very hesitant to apply to companies or freelancing due to me using pirated software, also because I'm not American or close to any major city and I'm pretty sure companies won't sponsor a visa because I don't have a degree.

pic is indicative of my skills right now.

Anonymous No. 906331

Absolutely you will, you hear about this kind of thing all the time.

Anonymous No. 906332

>>906331
Is there any way around it?
I wish they give you a free trial month or something just to give you a head start. so what if you export to Blender and then save the file there?

Anonymous No. 906342

>>906330

No, just don't mention you pirated the software obviously.

These creative software companies don't really care about singular artists pirating their software because new users coming in will encourage companies to adopt that software, and company packages is where the money is.

Anonymous No. 906343

>>906342
Really? so I can just export the file and sell it just like that? that's good to hear, I'm still planning on getting the maya indie once I can afford it.

Anonymous No. 906345

>>906330
mari will go after your ass regardless, other corporations wont unless if you're a studio

Anonymous No. 906362

>>906330
You are more likely to get in trouble stealing assets than you are for making assets. Case in point:

https://www.techpowerup.com/forums/threads/activision-gets-dino-shooter-orion-pulled-from-steam-over-allegedly-stolen-assets.223706/

As far as I know, there is absolutely no way for a company to see if your assets were made in pirated 3DS Max or Maya. And if you're selling them on, say, the Unreal marketplace, how could they ever know? Your best bet is to buy the licenses after you've made enough money to support yourself.

Anonymous No. 906365

>>906330

Export to blender as fbx. Say it was made in blender. Done.

Anonymous No. 906371

>>906330
>I'm talking ubisoft like quality props

>So basically shit that no one will buy.

Anonymous No. 906418

>>906362
Idk man, I still don't know how true all of this, but I do knowthat at my studio, we, as remote freelancers, had to share proof that we have licenses, and if they found out that any prop was made in a pirated software, it had to be remade from scratch. I'm sure they had their reasons. That rumor that some watermark is encoded into every vertex seems crazy to me, but who knows. Probably nobody will care anyway, but if they do...

Anonymous No. 906420

>>906342
This. If it wasn't for Maya pirates on 4chan clinging to their sunken cost fallacy, there'd be almost no interest in it from newcomers to the 3D scene.

Anonymous No. 906449

>>906420
Why the fuck do you talk about sunken cost fallacy, when pirates don't pay.
Are you completely braindead or just half-braindead?

Anonymous No. 906487

>>906449
Imagine everyone is retarded and afraid of change.
Also you don't have to imagine it.
Now blender is the devil because you know maya.

Anonymous No. 906516

>>906487
Change..., what change?
Nothing has changed when it comes to the animation capabilities of Blender, its still the same as it was in 2.7.
Maya is an ancient dinosaur but still the best tool for Animation (its specialty) and its place in the industry hasn't changed.
Noobs that enter the scene will learn pretty quickly that they can't compete with other people for jobs if they don't know the software that is required for the job.
A giant poop, I mean pool of Blender users that can't do high end work is not a situation that is threatening to anybody who aspires to become a pro in that market segment, nor does it have a any influence on the industry.
Sunken cost fallacy actually may apply to many Blender users who swallowed the lie that Blender alone is enough to compete with everybody else - but a generalist tool NEVER outperforms a multitude of specialists tools.
Adapt or drown is the reality in the industry - always has been.
>Now blender is the devil because you know maya.
That is your projection.
I know Maya, Cinema 4d, Blender and a little-bit of Houdini, each and everyone of them can be devilish and/or godly - because they can reflect what is in the user.
Truth is, many Blender user fear and hate Maya because it reflects something unconscious from deep inside of them: insecurities, lack of trust, fear of loss, envy of success etc. Classic projection.

Anonymous No. 906789

Pic is indicative of your skills? Didn’t wardog make those swords with a 3day budget or something from concept to optimised ingame? I think they’re like 500 polys too.
If you’re that good just get an industry job dude, packs don’t sell well

Anonymous No. 906834

>>906342
Exactly. Someone personally skimming out and making some side hustle isn't a target for piracy. They'll only really target if you're a multi million dollar company who somehow wants to skim out on few hundreds/thousands for a software they use legitimately in their business. Any business who does that kind of work will naturally hurt their own reputation more than the couple hundreds/thousands they "save" on pirating shit.

Anonymous No. 906838

>>906789
>Didn’t wardog make those swords with a 3day budget or something from concept to optimised ingame? I think they’re like 500 polys too.
How do you know this? Wouldn't telling such details break an NDA?

Btw packs can provide a decent passive income when you have a few things going in in your marketplace and the content is good enough. I'm planning to get into that as well, I also thought it's a waste of time, but it depends. Or at least that's what I heard from some people in 3D communities.

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Anonymous No. 906868

>>906418
>That rumor that some watermark is encoded into every vertex seems crazy to me, but who knows.

It's real, there are lots of papers with different methods.

Anonymous No. 906886

>>906868
yeah maybe for a student license, but how does that applied to a pirated version? how could they even know? and whose gonna check anyways when there are thousands upon thousands of models online

Anonymous No. 906893

>>906342
/thread.
As for selling products using pirated assets, simply do what smut authors do. Don't sell it. They are not selling their Daz goblina filled games, all their money are just fans helping them out on patreon :)
And even if you would somehow get in a trouble, if you don't live in some freedom hating shithole, you will quite possibly come out victorious out of the whole legal loop. That is if you don't completely shit the bed on your own.

Anonymous No. 906913

>>906838
They have a discord and are super open about development

Anonymous No. 906926

>>906913
Yes, but Wardog was an outsourcer for Counterplay, I'm not sure how details like that are allowed to be shared. I mean, it's not much of a detail, but still.

Anonymous No. 907001

>>906926
Idk man just telling you what I know from talking to their team directly.
At any rate maybe post your own work for context

Anonymous No. 907002

no one gives a shit unless you're a studio.
only exception is the foundry. don't pirate their shit.

Anonymous No. 907009

>>906886
Not that anon, and while I don't have any experience with piracy-related court standings/police investigations, I have fairly robust experience with courts and police investigations in other fields. With that being said, most people don't really know what a long road is between "he did X on the internet!" and between actually getting legally btfo for it. Majority of convictions (in general, as far as I remember around 80% in the western world) are made from people admitting the crime directly, or being stupid enough to say something that ultimately incriminated them. Or being stupid enough to ever talk with the police in the first place, but that is a different topic.
What I wanted to say, if you are not especially massive fucking fish, chances are no police will pour much resources into investigating your potential "crime" of stealing someone's assets. And if they do, they have very little chances of actually getting enough of material for the court to use against you. That is if you don't actually help them, which is what majority of people do in their stupidity and lack of basic knowledge about their rights. And then there is an actual trial, which is even harder and even less inclined to burn time and resources in a case like this. Simple thing of proving it was actually (you) who physically did these things from behind your computer can get very difficult.
This all applies three times as much if you live in a country with non-totalitarian key disclosure laws. Or at least you keep your drive/computer encrypted and maintain plausible deniability if you live in a shithole which has more draconic laws.