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🧵 Can you make this with 70000 tris?
Anonymous at Wed, 6 Jul 2022 06:58:52 UTC No. 906953
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Anonymous at Wed, 6 Jul 2022 06:59:34 UTC No. 906954
>>906953
https://80.lv/articles/a-realistic-
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Anonymous at Wed, 6 Jul 2022 07:00:40 UTC No. 906955
Anonymous at Wed, 6 Jul 2022 07:05:51 UTC No. 906956
>>906955
I see a lot tris on the body that would have been better spent on that sad cloak.
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Anonymous at Wed, 6 Jul 2022 07:09:26 UTC No. 906957
>>906955
...the creator of this character is apparently not able to do it just with 70000!!
Anonymous at Wed, 6 Jul 2022 07:11:53 UTC No. 906958
>>906957
YES!
he over did it with 234 more tris!!!!!!
How dare he!!!
Anyway Iam impressed, really, 70k tris is nothing, I have seen mobile games models with more. And I too have seen PC game models that look like dog shit with 3 million tris. (strange in paradise)
Anonymous at Wed, 6 Jul 2022 07:16:29 UTC No. 906959
>>906958
Like pic related, lol mobile game, 100k tris, but no where near this level of quality.
Iam impressed with this guy's mastery. And there are a lot of them in the industry?
Why dont more game devs do this? Hire them and make a bunch of very high quality but low tris models for their games?
Too expensive? Too time consuming?
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Anonymous at Wed, 6 Jul 2022 07:17:32 UTC No. 906960
Anonymous at Wed, 6 Jul 2022 12:11:07 UTC No. 907021
>>906955
ummm wheres her hair?
Anonymous at Wed, 6 Jul 2022 22:04:22 UTC No. 907068
>>907021
Up your fucking ass. But yeah good question.
Anonymous at Wed, 6 Jul 2022 22:54:30 UTC No. 907075
>>906959
>>906960
>vag in/out
anon that's clearly been modified to make shitty porn, the game version is probably a subdivision level less than that
Anonymous at Wed, 6 Jul 2022 23:06:42 UTC No. 907079
>>907075
Most of the cretin on this board get horrible modified / carelessly retargeted and reweighted kitbash nightmares off shitty porn sites.
Anonymous at Wed, 6 Jul 2022 23:43:47 UTC No. 907087
>>906955
>>906953
Not sure how he did the fur on the hood but copious abuse of parallax occlusion mapping would be excellent here
Anonymous at Thu, 7 Jul 2022 06:38:51 UTC No. 907125
>>906953
>look, only 70k, perfectly viable for real time
>meanwhile has 6x 8k texture sets
I want this meme to fucking die
Anonymous at Thu, 7 Jul 2022 07:05:50 UTC No. 907127
>>907125
Downsampling textures is trivial. Retopo deforming mesh is far from trivial.
Anonymous at Thu, 7 Jul 2022 07:16:09 UTC No. 907128
>>907127
It is, but a model that relies so heavily on texture fidelity is going to lose a lot of appeal. They also usually use copious amounts of texture sets, and that's not really viable to downscale.
Anonymous at Thu, 7 Jul 2022 07:23:51 UTC No. 907129
>>906957
Artiom looks like he's been squinting for life
Anonymous at Fri, 8 Jul 2022 00:59:01 UTC No. 907233
>>906953
>>906955
Looks like more than 70k
the render clearly has tesselation or some shader shit bumping up polycount
anyway 70k is nothing, been ripping some games recently, AAA models are 100-400k those days, most i saw was 1,2 milion animated poly and the game ran 60fps on consoles
i guess those crazy polycounts is why we dont see multiple real time shadows in a lot of games recently, rendering that twice is too expensive, so you get one shadowmap again like its 2005
Anonymous at Fri, 8 Jul 2022 05:05:42 UTC No. 907246
>>906953
if youre not a normal maplet then yes. infact you could probably do with a lot less
Anonymous at Fri, 8 Jul 2022 06:03:56 UTC No. 907253
>>906953
>70K
fucking kek, do it with 10K or you don’t deserve to call yourself a modeler
Anonymous at Tue, 12 Jul 2022 13:44:25 UTC No. 907890
>>906959
>using league models as an example to ask why studios won't make higher quality models
holy shit you're legitimately clueless
Anonymous at Tue, 12 Jul 2022 14:05:46 UTC No. 907892
>>907890
it is league mobile model, the high quality one used for showcase, not the actual one used in real match.