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Anonymous No. 907221

If I'm looking to make stylized models that look similar to pic related around the 10-20k poly range, would it be better for me to learn to sculpt in ZBrush or poly-model them in Blender?

Anonymous No. 907229

>>907221
try polymodelling and see if you like it and then try sculpting and see if you like it. until you are good neither will be better.

Anonymous No. 907431

>>907221
>10-20k poly range
poly-model

Anonymous No. 908418

>>907221
SHADERS is what you looking for.
Zbrush already has 2d comic style render shaders.
you really don't need to go low poly if all you gonna do is renders.
it is good practice to do add level subdivision to a finished model.