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Anonymous at Thu, 7 Jul 2022 22:25:22 UTC No. 907221
If I'm looking to make stylized models that look similar to pic related around the 10-20k poly range, would it be better for me to learn to sculpt in ZBrush or poly-model them in Blender?
Anonymous at Fri, 8 Jul 2022 00:16:09 UTC No. 907229
>>907221
try polymodelling and see if you like it and then try sculpting and see if you like it. until you are good neither will be better.
Anonymous at Sat, 9 Jul 2022 20:17:02 UTC No. 907431
>>907221
>10-20k poly range
poly-model
Anonymous at Fri, 15 Jul 2022 21:25:20 UTC No. 908418
>>907221
SHADERS is what you looking for.
Zbrush already has 2d comic style render shaders.
you really don't need to go low poly if all you gonna do is renders.
it is good practice to do add level subdivision to a finished model.