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Anonymous No. 907662

How are textures like this made? Is it mostly just flat colors with gradients and baked lighting/AO to add more detail, along with some handpainted features like the bandages?

Anonymous No. 907664

>>907662
substance painter or photoshop.

Anonymous No. 907665

>>907664
I figured that's what they're using, but what steps do they take?

Anonymous No. 907668

>>907662
>>907665

my best guess
1) model and UV unwrap. think about your UVs and stack them accordingly
2) create a colour mask. basically a texture map where each object is identified by different colours. can be baked in most 3d programs
3) go into photoshop and fill in your basic gradients and colours.
4) go into substance and start painting your details on the albedo channel. paint mainly on the 2D texture view for clean textures.

i don't think any baked lighting or AO was used. maybe hand painted but it never works that well especially with stacked textures (e.g. the ear)

Anonymous No. 907670

>>907668
Yeah, I'm guessing the ear was hand-painted, as were the ropes, bandages, and the patterns/folds on the clothing.

Anonymous No. 907763

>>907662
isnt this genshin? They use maya iirc

Anonymous No. 907766

>>907763
For modeling. The way the space between the UVs smell of Substance, though.

Anonymous No. 908966

OP here, also: How is babby formed?