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🧵 Pirated software

Anonymous No. 908212

Has anyone ever gotten in trouble/will I get in trouble for selling assets made with pirated software (eg. ZBrush, Photoshop etc)?

Anonymous No. 908213

>>908212
>implying you're good enough to get paid

Anonymous No. 908214

>>908212
i guaran-damn-tee no one will buy your stuff, cris

Anonymous No. 908215

>>908213
Ok, let's say I am that good, that some chud unity developer likes my work, what happens if I sell him something made in pirated software?

Anonymous No. 908217

>>908215
you get blacklisted, he gets his money back, your life is over. A similar thing just happened to me on amazon and I got my money back months after the sale and the seller was b& (and probably also v&)

Anonymous No. 908218

>>908212
I swear I saw a thread earlier about Autodesk being able to detect whether or not an asset was used with pirated software, by checking the metadata in a model's vertices. I can't find the post now but if it's real, then that's how you'd get caught for sailing the high seas. Maybe try importing/exporting with Blender to see if it removes that alleged data?

Anonymous No. 908221

>>908218
Try the other way around, make a model in Blender then import/export with Max or Maya. The watermark can be embedded as tiny perturbations in the vertex coordinates themselves and is visible when analysing the "waveform" of the mesh. If the vertex coords are different then Autodesk is doing something shady.

Anonymous No. 908226

>>908213
no one in this thread is either, so you might as well help him out :^)

Anonymous No. 908298

You could launder fbx using blender but problem is when the client wants the actual project file.

Anonymous No. 908305

a friend asked me to make a gta style town for him for 500 bucks, i made it on a cracked 3ds max 2010, he also uses cracked autodesk stuff.

Anonymous No. 908350

>>908212
What happens to your project if freelancers you outsource use pirated / student software?

Anonymous No. 908373

>>908350
Wouldn't be your problem I guess, you can just blame them, but what happens then? lol

Anonymous No. 908383

>>908373
Yeah that's what I wonder, if my project is released on an Unreal marketplace for example and somehow someone finds out some of my contractors weren't using licesend software, who gets fucked? Would anyone even care enough to look for such things in the first place though?

Anonymous No. 908396

>>908218
Autodesk are becoming the new foundry. People are complaining about more inspections and phone calls.

Anonymous No. 908444

>>908383
> if my project is released on an Unreal marketplace for example and somehow someone finds out some of my contractors weren't using licesend software, who gets fucked?
you do

yes

Anonymous No. 908516

>>908444
How can I inspect models / textures by myself to find out if they have been made with a software with valid license?

Anonymous No. 908518

>>908516
why are you worrying about that when you should be improving your 3d skillz? fuckin retarded chud.

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Anonymous No. 908519

>>908518

Anonymous No. 908574

>>908516
only deal in project files

Anonymous No. 908579

>>908518
What is a chud?

Anonymous No. 908649

>>908579
This is you and everybody else on this board.

--> >>908519

Anonymous No. 908656

>>908649
So that means that's also you ha ha get pwned :D

Anonymous No. 908657

In our uni they taught us how to remove a "student check" for .ma files. Turns out you just have to remove a line of text that literally says "student licence" in the .ma file when open with a text editor. What a shitty security measure lmao, so I highly doubt they are doing anything that sophisticated with the model if they can't even implement a half decent student licence check in the scene files

Anonymous No. 908659

>>908657
Based school

Anonymous No. 908660

>>908649
Are you six years old?
>This is you... You CHUD!!!

Anonymous No. 908662

>>908574
You mean selling a UE scene for example, without fbx and substance files? Wouldn’t someone be able to find out if they export models from Unreal? I’d like to know how to inspect them myself if it’s even possible. But yeah, source files wouldn’t be sold.

Anonymous No. 908676

>>908662
demand the scene files or no deal

Anonymous No. 908679

>>908676
No

Anonymous No. 908691

>>908679
Why? Studios do this all the time. Dont spread or encourage piracy

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Anonymous No. 911014

>>908212
enjoy never getting a job again