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🧵 Why Maya is better than Blender...

Anonymous No. 908626

If you make money selling what you produce using Maya, then you can lease Maya on a daily, monthly or yearly basis. Currently (10.21.19), it runs $26.00 per day, $195.00 per month, or $1,545.00 per year.

So if you are pricing your project, and that project is due in 2 months, you might budget an extra month in there and say $600.00. Add in your time, materials, machine depreciation, etc and other costs and there you go!

BUT one may say, Blender is free! And that is true. But remember that aspect of TIME. The most valuable resource of the professional is their time. You have to budget the amount of time needed to LEARN the software to a professional level. I usually figure $50.00 per hour of my time. Can I learn Blender to the level that I know Maya in 12 hours?

No.

And I’ve been in 3D since the early 90s beginning with Strata Studio Pro and proceeding through Infini-D, Ray Dream Designer, Form Z, Electric Image, Lightwave, 3D Coat, Mudbox and ZBrush, so I’m used to learning new software.

For these reasons at this time, I consider Autodesk Maya worth the money.

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Anonymous No. 908638

>>908626
*clicks Autodesk Maya 2023 edition torrent magnet*

nothing personal, paycuck!

Anonymous No. 908639

>>908638
Then you will receive a lawsuit letter and WILL HAVE to appear in court in which I'm sure you will be used as an example. Be a grown up. Get a job. Subscribe to Maya.

For anyone here wondering how they can obtain Maya there is viable options such as providing proof that you are student to receive a free subscription to learn how to use the software. Trust me it worth the time.

Anonymous No. 908643

>>908639
You are such an embarrassing idiot it's funny.

Anonymous No. 908661

>>908626
Maya is $270 per YEAR.

Anonymous No. 908673

>>908626
This makes 0 sense, you could say the same thing for maya if you started with blender. What if you already know both softwares before you start freelancing? Anyway, yet another pointless software war thread…

Anonymous No. 908781

>>908639
That has literally never happened for the years I've been using Maya without renting it lol.

Anonymous No. 908786

>>908781
you glow

Anonymous No. 908872

Is maya for indie fully functional? I'm not a professional and 3d model as a hobbyist.

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Anonymous No. 908887

>>908626
Agreed, OP.

Might I add that if you don't support Autodesk and instead support white supremacist software like Blender (who did not tweet anything in favor or support of Black Lives Matter back in 2020, by the way), then big chances are you are a vile, detestable RACIST.

And as we know, the video game industry has no tolerance for racism over here.

So all of you better think about it carefully if you wish to remain employable in the near future...

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Anonymous No. 908888

>>908639
Huh?

Anonymous No. 908895

>>908626
>$26.00
>PER DAY

I literally pay that exact amount per month for a subscription to Substance 3D. For an entire month, not a single day.

Nah, I'm good, famjam.

Anonymous No. 908958

>>908895
again, its 270 per year and if you work for a company that works on projects worth over 100,000 its expected that they pay for your license, meaning that you pay nothing in that situation

Anonymous No. 908961

>>908958
>if someone buys it for you, it's free!

Anonymous No. 908967

>>908961
its a part of the budget and you never pay it yourself when you work in a larger studio production

Anonymous No. 909011

>>908967
Yeah, but what about freelance contractors that need to buy their own licenses?

Anonymous No. 909023

>>909011
If you freelance on a small project worth under 100k use your 270/year maya license and 250/year houdini license. IF you work on a larger project than that your supervisor will provide you with a temporary license

Anonymous No. 909085

>>908639
Are you fucking retarded or just American? lmfao.

Anonymous No. 909086

>>908887
Niggerloving company, definitely pirating their shit.

Anonymous No. 909144

>>908626
I've never used Maya but have read the following:

>it's shit at modelling compared to blender doing hard surface, with ops and boxcutter. i.e, slower than blender
>it's shit at rigging compared to blender.
>it's shit at composition.
>meh tier renderer.
>same level at sculpting as blender, both shit compared to zbrush or 3d coat.

So basically use Maya for animation and nothing more, am I right?. What justifies mayas price?.

Anonymous No. 909150

>>909144
I'm not even a Maya user, but these points sound like jealous cope

Anonymous No. 909614

I know 10x more about blender than I do about Maya, so there 0 reason why I should use maya

Anonymous No. 909621

>>909144
>it's shit at rigging compared to blender.
isnt maya touted as the best when it comes to rigging AND animation?

Anonymous No. 909624

>>908639
oh hey it's me, ye I got a student license, for boh maya and zbrush right now, but the cuck associate's degree I'm doing is making us go through blender too

Anonymous No. 909625

>>908781
You either glowing or not disclosing the hoops you went through to do it. also if you are a useless nobody brokie they ain't gonna sue your ass, need to be bigger fish to make a proper example for the most amount of people

Anonymous No. 909626

>>909624
You must be europoor. You'd be a faggot to pay to learn blender when everything is free.

Anonymous No. 909630

>>909626
I'm even worse than europoor, I'm in a third world non english speaking nation, free shit don't matter if it's all in language 85% of your nation don't speak it, but fret not, it's a long course, goes through the very basic shit to the pea brains to the complex stuff, so blender was just the very beginning of it for the non-initiated