🧵 Untitled Thread
Anonymous at Mon, 25 Jul 2022 19:56:59 UTC No. 910205
Heres my Retopologized Brooklyn
Anonymous at Tue, 26 Jul 2022 13:24:50 UTC No. 910399
>>910206
>>910207
my only gripe is a lot of the nose detail was lost.
Anonymous at Thu, 28 Jul 2022 13:09:25 UTC No. 910851
You could've kept that amount of nose detail
Anonymous at Thu, 28 Jul 2022 13:28:56 UTC No. 910853
If anyone could help me rig that would be another good thing.
Anonymous at Thu, 28 Jul 2022 13:50:14 UTC No. 910858
>>910853
Hi, associate degree schizo here to remind y'all to stop beggin in /3/ and go enroll in tuition today
Anonymous at Thu, 28 Jul 2022 17:47:02 UTC No. 910897
>>910858
I have a specific problem, When I try and parent the hip joint with the 'core' joint, it goes ape-shit
Anonymous at Thu, 28 Jul 2022 17:48:42 UTC No. 910899
you should make something normal instead of this weird furfag shit
Anonymous at Thu, 28 Jul 2022 17:59:00 UTC No. 910903
>>910897
// Warning: line 0: Object, 'joint1', skipped. It is already a child of the parent, 'world'.
to be precise
Anonymous at Thu, 28 Jul 2022 18:03:50 UTC No. 910906
>>910899
Anon didn't watch cartoons as a kid.
Anonymous at Thu, 28 Jul 2022 18:06:59 UTC No. 910908
>>910897
Idk what exactly your problem may be, but when rigs go "ape-shit", it's typically a problem with circular parent-child relationships.
>>910899
Mental illness
Anonymous at Thu, 28 Jul 2022 18:09:22 UTC No. 910909
>>910908
any way I can fix it?
Anonymous at Thu, 28 Jul 2022 22:18:12 UTC No. 910985
>>910909
My only guess would be to make sure your bones are parented properly. Copying and pasting your error message into Google might give your a better solution.
Anonymous at Sun, 31 Jul 2022 19:34:30 UTC No. 911553
>>911552
now when I attatch the left leg for instance using then middle mouse button to drag it to the core, the core and attached leg disapper downwards, if I trying and re-align them to the mesh, it goes ape-shit.
Anonymous at Sun, 31 Jul 2022 19:35:31 UTC No. 911554
>>911553
I feel like there is a setting responsable for this that I can't find
Anonymous at Mon, 1 Aug 2022 17:56:56 UTC No. 911745
>>910207
Edge loops look rough
if you are a blendet, look into the "edgeflow addon" which can clean up edge loops
Anonymous at Mon, 1 Aug 2022 19:01:19 UTC No. 911761
>>911758
>is a 2d illustration
I would've said "you had one job", but nobody on /3/ has a job
Anonymous at Wed, 3 Aug 2022 17:01:25 UTC No. 912202
>>911745
Real talk, how do pros keep their loops so clean? Is it just a healthy amount of patience and discipline to keep everything neat as they work, or is there something I'm missing?
Anonymous at Wed, 3 Aug 2022 23:32:57 UTC No. 912259
>>910207
Way way better anon, good job.
Anonymous at Sun, 7 Aug 2022 20:27:55 UTC No. 912887
Is this modal suitible for use in VRchat?
Anonymous at Sat, 13 Aug 2022 06:55:53 UTC No. 913647
>>912202
edit edge flow tool on maya do the magic for me