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Anonymous No. 910205

Heres my Retopologized Brooklyn

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Anonymous No. 910206

Old for comparison

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Anonymous No. 910207

New retopologized

Anonymous No. 910399

>>910206
>>910207
my only gripe is a lot of the nose detail was lost.

Anonymous No. 910851

You could've kept that amount of nose detail

Anonymous No. 910853

If anyone could help me rig that would be another good thing.

Anonymous No. 910858

>>910853
Hi, associate degree schizo here to remind y'all to stop beggin in /3/ and go enroll in tuition today

Anonymous No. 910897

>>910858
I have a specific problem, When I try and parent the hip joint with the 'core' joint, it goes ape-shit

Anonymous No. 910899

you should make something normal instead of this weird furfag shit

Anonymous No. 910903

>>910897
// Warning: line 0: Object, 'joint1', skipped. It is already a child of the parent, 'world'.

to be precise

Anonymous No. 910906

>>910899
Anon didn't watch cartoons as a kid.

Anonymous No. 910908

>>910897
Idk what exactly your problem may be, but when rigs go "ape-shit", it's typically a problem with circular parent-child relationships.

>>910899
Mental illness

Anonymous No. 910909

>>910908
any way I can fix it?

Anonymous No. 910985

>>910909
My only guess would be to make sure your bones are parented properly. Copying and pasting your error message into Google might give your a better solution.

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Anonymous No. 911552

heres my specific problem I have a string of leg joints and a core joint in the center im trying to attatch them to.

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Anonymous No. 911553

>>911552
now when I attatch the left leg for instance using then middle mouse button to drag it to the core, the core and attached leg disapper downwards, if I trying and re-align them to the mesh, it goes ape-shit.

Anonymous No. 911554

>>911553
I feel like there is a setting responsable for this that I can't find

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Anonymous No. 911740

Do I have the right idea?

Anonymous No. 911745

>>910207
Edge loops look rough
if you are a blendet, look into the "edgeflow addon" which can clean up edge loops

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Anonymous No. 911749

is my link chain ok?

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Anonymous No. 911756

>>911745
He's using Maya, the only /3/-approved program™

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Anonymous No. 911758

>>911756
Chud, it's only and forever will be Blender. Blender is better than Maya.

Anonymous No. 911761

>>911758
>is a 2d illustration
I would've said "you had one job", but nobody on /3/ has a job

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Anonymous No. 912200

Any idea on how to rig the wings?

Anonymous No. 912202

>>911745
Real talk, how do pros keep their loops so clean? Is it just a healthy amount of patience and discipline to keep everything neat as they work, or is there something I'm missing?

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Anonymous No. 912250

.....

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Anonymous No. 912251

>>912250
......somethings not right with the master controller, anything I can do to fix it?

Anonymous No. 912259

>>910207
Way way better anon, good job.

Anonymous No. 912887

Is this modal suitible for use in VRchat?

Anonymous No. 913647

>>912202
edit edge flow tool on maya do the magic for me