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Anonymous No. 910794

How do I make PSX textures?
Good ones? Where do I find textures that I can legally use? Should I use procedural materials? What about more complex designs?

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Anonymous No. 910798

>>910794
>Substance painter, armorpaint, photoshop
>Theyre all bad now
>Buy or make them
>Yes
>Doesnt matter its an aesthetic choice

Anonymous No. 910803

>>910798
Wouldn't procedural textures look schizophrenic with a PSX shader?

Anonymous No. 910808

>>910803
What doesn’t look schizophrenic with a PSX shader? Everything’s all fucking weebly-wobbly

Anonymous No. 910809

fuck off cris

Anonymous No. 910823

>>910809
Cris would never ask for help or advice, learn your board etiquette, newfag

Anonymous No. 910826

>>910794
Counter-strike 1.6 wads on fps banana or whatever... they are all 256 colors bitmaps because that shitty engine can't handle more. I don't think u will have any legal problems using them. Game is dead, and u might play on 30 year old boomers nostalgia.

Anonymous No. 910845

Restricting the colour palette does the trick

Anonymous No. 910846

>>910794
>Photograph random shit off your phone
>Apply a seamless image filter
>Make it low res (32x32-64x64)
>Index the color count

Anonymous No. 910861

>>910823
fuck off cris

Anonymous No. 910864

>>910794
photograph some shit or go on google images
use shoebox texture ripper to make it flat
use photoshop to clean it up

procedural are a no go because ps1 relied on baked in lighting and effects to look good

Anonymous No. 910870

>>910864
How do I bake lighting?

Anonymous No. 910952

fuck off cris

Anonymous No. 911298

>>910870
what he means is that they use photos or manually textured models. psx games had no lighting.

Anonymous No. 911551

>>910870
use vertex paint like how someone from the 90s would do