𧡠Amend client models to make them solid
Anonymous at Sun, 7 Aug 2022 17:36:58 UTC No. 912862
Hi, I get models from clients that currently are like a skin with no thickness. I would like to be able to add a thickness or make the inside of the model a complete solid so I can use the model for manufacture. Some models are very detailed so recreating them is not an option. The models come in different file formats such as Stl, obj, 3DS max, scanned models.
Anonymous at Sun, 7 Aug 2022 17:46:27 UTC No. 912863
1. Put into 3ds max
2. Shell modifier
Profit
Anonymous at Sun, 7 Aug 2022 20:21:53 UTC No. 912884
>>912866
Faggot.
Anonymous at Sun, 7 Aug 2022 21:45:56 UTC No. 912902
How retarded are you that these are the models delivered to you? Does your company hire retards to model stuff? Don't you give them instructions or something???
Anonymous at Sun, 7 Aug 2022 22:52:58 UTC No. 912911
>>912902
Client produces the models for visualisation only, not for manufacturing. We are trying to use the modes to be able to manufacture from. The models provided are normally IP related so we donβt want to recreate them.
Anonymous at Mon, 8 Aug 2022 08:19:27 UTC No. 912979
>>912911
What is a large, professional company doing on this site in the first place? There are better sites than this shithole. Amazes me how everybody finds /3/ out of all places.
Anonymous at Fri, 12 Aug 2022 04:00:50 UTC No. 913518
>>912979
>this shithole
you can leave
Anonymous at Fri, 12 Aug 2022 19:41:51 UTC No. 913597
>>912862
all 3d software has modifiers that do this automatically
if you have Maya, refer to this thread https://polycount.com/discussion/21
If you have Max its the shell modifier
If all you got is blender that's fine, the solidify modifier will do the same thing
For all of the above you still may have to do some cleanup, also you can extrude along normals to do this destructively