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๐Ÿงต Stupid question, what program is this?

Anonymous No. 913519

I'm starting in Zbrush 3d modeling and other things, and I saw this modeling program, I understand that it is to create references for 2d/3d drawings but I have no idea what the name is

Anonymous No. 913525

looks like design doll but better somehow

Anonymous No. 913527

>>913525

I am quite interested in finding out that it could be for that very reason of the quality, I am very new and the bodies are difficult for me and I think something like that could help

Anonymous No. 913562

>>913519
Pretty sure it's Clip Studio Paint.
https://www.clipstudio.net/en/characterart/?from_features#func_01
https://assets.clip-studio.com/en-us/

Anonymous No. 913593

>>913562
lol no.

Is Design Doll.
Not for modelling anon i'm sorry, is just for reference so is not your program

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Anonymous No. 914519

is there any toturials out there teaching how they used to make textures back in the day without substance painter

Anonymous No. 914521

>>914519
UV unwrapped it and made it by hand, what do you think.

Anonymous No. 914522

>>914519
photoshop

Anonymous No. 914523

>>914522
>>914521
yes i know but how
i tried and i failed so many times...

Anonymous No. 914524

>>914523
What exactly you fail at. Just have normal healthy spatial awareness and remember (or use some tool to remind you) from where "light" shines. You can use some real example to work with in regard to that or where shadows are supposed to be.

Anonymous No. 914525

>>914524
i fail at setting up my UVs right and the painting
but the biggest challenge is being able to paint for me
its so hard to do and i get frustrated every time i try it and it looks like a children's drawing

Anonymous No. 914556

>>914525
>i fail at setting up my UVs right

Try to think about where the seams on your clothing might go. That's where you should usually put your cuts.

Also make sure you've got the checkered pattern on your mesh when unfolding your UVs. It's necessary to make everything as uniform as possible.

Anonymous No. 914566

>>914556
>Also make sure you've got the checkered pattern on your mesh when unfolding your UVs. It's necessary to make everything as uniform as possible.
i try but its so hard to cut everything perfectly and make the uvs as even as possible

Anonymous No. 915313

i forgot i bought a zbrush license when i was in art school until maxon sent me an email about buying pixelogic lol might have to install it

Anonymous No. 916175

Rotating my mesh is fucked
Set origin to geometry or to geo to origin yet my object rotates weirdly while 'pointing' to my cursor

Anonymous No. 916479

Blender render result turns out not looking wet in Cycles
Meanwhile Evee turns out wet

How do I make render look wet in Cycles??

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Anonymous No. 916609

Why does the texture become like that if I paint it?
How to fix it?

Anonymous No. 918429

>>913519
Is there a blender general on this board?

Anonymous No. 919456

This may sound stupid but will Dall-e and midjourney. (programs of the like) replace the need for 3-D artists? I'm learning scuplting and 3D applications and it kinda sucks that an AI will replace me

Anonymous No. 919458

>>918429
there isn't, and even if there were - the blenderchuds just cant cope with staying contained.

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Anonymous No. 920437

Rendered fine before adding a second human model.
Now the process just stops at 0 samples.
I've removed a lot objects from the scene
Decimated the new model yet it still won't render

What gives?