๐งต Cascadeur
Anonymous at Tue, 16 Aug 2022 18:00:26 UTC No. 914160
Anyontre tried it?
I'm learning the whole gamedeving pipeline (as a solo dev so I need to cut everything I can cut) and I recently saw a dev that was using it and he really sold it to me as well as the presentation videos.
I'm planning to use it as a character animation tool for a fast paced 3d games.
Anyone who actually animate it can tell me about his experience before I dwelve myself into the tutorials ?
Anonymous at Tue, 16 Aug 2022 18:44:53 UTC No. 914165
The truth is you still have to shoot video reference of yourself doing the motion you want or else you will waste all your time trying to come up with good animation solely out of your head. You can pretty much only animate body movements with cascadeur. Its key is the auto physics tool.
Anonymous at Tue, 16 Aug 2022 19:00:15 UTC No. 914173
>>914165
>>914165
> you still have to shoot video reference for good animation
Well yeah I mean, I don't expect the software to do all the work for me. I just want to know if it's a serious tool compared to the competition and if it can be used to ship a game. Also:
- How does it do with custom rigs ?
- What about tradition animation ?
- Does it add keyframes to simulate physics or does it work with interpolation?
- What key features of the animation standards does it lack?
Anonymous at Tue, 16 Aug 2022 19:07:54 UTC No. 914176
>>914160
>>914173
bro the official channel has a getting started video that answers most of your questions just demonstrating how to use the software
Anonymous at Tue, 16 Aug 2022 19:19:05 UTC No. 914182
>>914176
Yeah I'm watching them with some Youtubers that are using the software, you're right most of my questions are covered. But I'd love to hear the experience from an anon that'll tell me where the software is good and where it's not.
Anonymous at Tue, 16 Aug 2022 19:24:12 UTC No. 914184
>>914182
>>not used in professional environments
tells you everything
Anonymous at Tue, 16 Aug 2022 19:37:32 UTC No. 914186
>>914184
it can be. For my studio I do "mannequin" animation in cascadeur and then send the skeleton only to maya
Anonymous at Tue, 16 Aug 2022 19:56:59 UTC No. 914192
>>914187
I cant even do any blendshapes in cascadeur dude let alone show textures, do adjustments to compensate for cloth sims or hair sims etc. Its a body animator only and its kind of "fiddly"
Anonymous at Tue, 16 Aug 2022 21:59:23 UTC No. 914213
>>914192
Ok fuck it then, I'm gonna go for Blender
Anonymous at Tue, 16 Aug 2022 22:32:31 UTC No. 914222
Cascadeur
PROs:
- highly intuitive control rig
- completely eliminates the need for IK rigging
- AI driven posing for blocking out animation
- auto-physics which eliminates 30-40% of an animator's workload
CONs:
- poor pipeline integration
Cascadeur is still in its Beta phase which is why it's still free. The devs are currently focusing on the program itself but I think they should start focusing on its I/O stuff. Doesn't matter how amazing the software is, if I have to jump through a ton of hoops to import my character then why bother? I spent days trying to find a way to import a Genesis character, animate it, then export the animation to Daz Studio. It works, but it was too much of a trial and error process. And auto-rigging tool is completely useless if the character has a more in-depth rigging setup.
I know some moron is going to take umbrage to me mentioning IK rigging. So to avoid them embarrassing themselves not understanding english here's what I mean: you no longer need to rig in IK because Cascadeur can transform any FK joint into an IK joint on a whim.
Anonymous at Wed, 17 Aug 2022 00:48:36 UTC No. 914261
>>914222
the thing about autophysics is that a lot of time it doesnt work. This leaves you only with autoposing then, which only works on humanoid characters.
Anonymous at Wed, 17 Aug 2022 00:53:58 UTC No. 914265
>>914261
also there are many times where autoposing doesnt work either and you just get error messages. This is not good.
Anonymous at Wed, 17 Aug 2022 02:24:26 UTC No. 914285
Anonymous at Wed, 17 Aug 2022 10:45:52 UTC No. 914355
>>914261
The center of mass feature alone shaves off hours of work for an animator.
Anonymous at Wed, 17 Aug 2022 10:55:14 UTC No. 914356
>>914355
there are so many times where it just breaks and you get error messages. I hate to say this but its garbage.
Anonymous at Wed, 17 Aug 2022 13:47:41 UTC No. 914370
>>914356
A 3D software crashing?
NO WAY!
Anonymous at Thu, 18 Aug 2022 01:29:37 UTC No. 914483
>>914370
no, anon, cascadeur itself doesnt crash. The functionality we are discussing simply stops working and on screen error messages come up while the rest of the program continues to function. This happens all the time. The program is not ready for production.