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๐Ÿงต Blender to Unreal 5 Room Collisions

OP No. 914927

So basically,

What I'm trying to do is take this room model that I made in Blender and port it to Unreal Engine with collisions so my character can enter in and out. My past issue was, Unreal would set collisions like a box for models I imported, but now I've learned how to make custom collisions for objects. (I don't use the complex collisions option to prevent performance loss.) I'm currently trying to figure out how I can make collisions for this room model without having to dissect it one by one or recreate it. I've tried to copy/paste it with UCX next to the collision model but that didn't seem to do anything. Any techniques out there?