๐งต Untitled Thread
Anonymous at Tue, 23 Aug 2022 22:00:16 UTC No. 915161
Finally got my RTX card working with unity and got raytraced gi, ao, shadows, and reflections working along with DLSS and rendering out to HDR on windows 11. My results look shockingly good. Honestly, I dont know why this board shits on unity so much, its totally unjustified. Ive tried unreal. It's just, worse
Anonymous at Wed, 24 Aug 2022 20:44:36 UTC No. 915258
show us
Anonymous at Thu, 25 Aug 2022 00:42:44 UTC No. 915276
>>915258
I cant/wont link to my work here so you'll just have to take my word for it.
I had tried for a long time in unreal for example to get true HDR when you have an HDR monitor and its simply not possible and is a known issue.
Anonymous at Thu, 25 Aug 2022 03:24:15 UTC No. 915289
>>915161
Fuck Nvidia with their proprietary brand exclusive """features""" that 99% of gamers dont actually use unironically.
Anonymous at Thu, 25 Aug 2022 17:45:36 UTC No. 915339
Does unity handle geometry better than unreal?
Anonymous at Thu, 25 Aug 2022 18:50:42 UTC No. 915341
>>915161
Is HDRP worth it? Making my fps horror game in URP but why should I switch to HDRP?
Anonymous at Thu, 25 Aug 2022 19:29:43 UTC No. 915344
>>915341
> why should I switch to HDRP?
for raytracing, DLSS, and true HDR
Anonymous at Thu, 25 Aug 2022 21:27:21 UTC No. 915348
>>915276
Kys
Anonymous at Sat, 27 Aug 2022 14:54:26 UTC No. 915544
>>915339
No.
Anonymous at Sat, 27 Aug 2022 22:54:32 UTC No. 915594
>>915276
retard
Anonymous at Sat, 27 Aug 2022 23:52:24 UTC No. 915609
There can be a lot of confusion around HDRP but I guarantee you can get good results going forward and you enable everything and you have a HDR monitor on windows 11. If you have an ancient card from the dark ages and are running windows 10, dont bother. I wont look back anymore at unreal