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Anonymous No. 915161

Finally got my RTX card working with unity and got raytraced gi, ao, shadows, and reflections working along with DLSS and rendering out to HDR on windows 11. My results look shockingly good. Honestly, I dont know why this board shits on unity so much, its totally unjustified. Ive tried unreal. It's just, worse

Anonymous No. 915258

show us

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Anonymous No. 915259

>>915258
ok

Anonymous No. 915276

>>915258
I cant/wont link to my work here so you'll just have to take my word for it.

I had tried for a long time in unreal for example to get true HDR when you have an HDR monitor and its simply not possible and is a known issue.

Anonymous No. 915289

>>915161
Fuck Nvidia with their proprietary brand exclusive """features""" that 99% of gamers dont actually use unironically.

Anonymous No. 915339

Does unity handle geometry better than unreal?

Anonymous No. 915341

>>915161
Is HDRP worth it? Making my fps horror game in URP but why should I switch to HDRP?

Anonymous No. 915344

>>915341
> why should I switch to HDRP?

for raytracing, DLSS, and true HDR

Anonymous No. 915348

>>915276
Kys

Anonymous No. 915544

>>915339
No.

Anonymous No. 915594

>>915276
retard

Anonymous No. 915609

There can be a lot of confusion around HDRP but I guarantee you can get good results going forward and you enable everything and you have a HDR monitor on windows 11. If you have an ancient card from the dark ages and are running windows 10, dont bother. I wont look back anymore at unreal