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Anonymous No. 915238

Can someone explain to me how using Blender creates bad habits for someone that is learning 3D? Loop cuts are fucking based

Anonymous No. 915246

>>915238
who said loop cuts are bad / a blender thing?

Anonymous No. 915253

Blender tutorials on YouTube teach bad habits.

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Anonymous No. 915263

>>915253
Name me one, chud.

Anonymous No. 915273

Better than learning "nothing."
Just go make shit and figure out what to improve later.

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Anonymous No. 915330

>>915263
https://www.youtube.com/watch?v=CmBMcYVW9x8
industry ready!

Anonymous No. 915331

>>915330
this is wrong because... it just is, okay?!

Anonymous No. 915333

>>915331
ngmi

Anonymous No. 915340

>>915333
there is nothing wrong with the pic you posted and you know it

chuds btfo

Anonymous No. 915377

Everyone is going to learn differently, through different material and process. The tools you're given, the help you're exposed to, it's all variables, right? At the end of the day, you're the only one in control of your behaviors. If you work, you're happy with your output and you're succeeding by your own standards, then there is no problem. If you want to do different, be better, be more... then all you can do is see what those big guys are doing and emulate, I guess. Learn inside, out, back and forth. Then this stops being a question.

Anonymous No. 915378

>>915331
Holy shit when did we get newfags here, jesus christ retard.
Basically.
unnecessary loops.
horribly spaced loops.
horrible topology.
unnescessary polygons for such a simple object.

lots of ngons.
square ngon for the window.
overall this is a horrible tutorial.

Anonymous No. 915455

>>915330
Why did he refuse to make separate objects? Does he not he can just join them together?

Anonymous No. 915462

Not really related but I've seen people saying that blenderguru's donut videos have some mistakes in it that you shouldn't make a habit of doing. What would be a great starter to video to start blender?

Anonymous No. 915498

>>915238
>>Z IS FUCKING UP

Anonymous No. 915510

it doesn't and maya is fucking dying

Anonymous No. 915514

>>915238
That's a man

Anonymous No. 915521

It's interesting you bring up loop cuts, the multi cut tool in maya is one of the few modelling tools that is absolutely 3x better in maya.

Anonymous No. 915522

>>915330
That video is for teaching newbies the keyboard shortcuts retard

Anonymous No. 915524

>>915378
it's a begginner tutorial
you may have autism

Anonymous No. 915542

>>915462
FlippedNormals:

https://www.youtube.com/watch?v=Rqv3BDoRjXc

Anonymous No. 916625

>>915514
Das a kike

Anonymous No. 916627

>>915238
Test

Anonymous No. 916632

>>915238
the one single task where blender can compete is the very early stage of poly-modeling (if and only if you're using boxcutter/hardops = not even freeware anymore) where you try out very rough shapes and determine the proportions/sizes of what you want to model. since blender completely shits the bed as soon as you're using more than 3 polygons, i see the risk of never bothering/learning to replace your blockouts with proper, thought-out models. don't really know blender though, i would describe it as pajeetcore.

Anonymous No. 916661

>>915378
You forgot the biggest one

>model is one entire object