🧵 Untitled Thread
Anonymous at Fri, 26 Aug 2022 13:57:48 UTC No. 915421
Can we get a modular environment art general running?
Anonymous at Fri, 26 Aug 2022 15:06:34 UTC No. 915425
>>915422
Yes, idk why it’s happening for you, just shade smooth the entire curved face? Look like it is shading based on an angle in the first example.
Anonymous at Fri, 26 Aug 2022 15:37:21 UTC No. 915429
>>915425
It's because vertex normals are smoothed based on the average of the surrounding faces
I've figured out a technique that works by transferring the normals from a cylinder, but it still required fixing the side and back faces
Anonymous at Fri, 26 Aug 2022 16:08:28 UTC No. 915432
Is there anything that can be done with Unity baked lightmaps to prevent visible seams on walls?
Anonymous at Sat, 27 Aug 2022 13:52:18 UTC No. 915539
What's the point of uploading random modular asset gyms?
Anonymous at Sun, 28 Aug 2022 20:41:03 UTC No. 915697
>>915422
when ur extruding down a plane it will always be with flipped normals
Anonymous at Sun, 28 Aug 2022 20:43:41 UTC No. 915698
>>915434
this, when u bevel, dont do it until the end and it should be fine.
Anonymous at Sun, 28 Aug 2022 21:05:29 UTC No. 915700
Any tricks to making modular walls that have natural textures.
For example crackerd cement or something.
I feel like it would be weird to have walls that have the same cracks over n over
Anonymous at Sun, 28 Aug 2022 21:14:05 UTC No. 915702
>>915700
Blend variations with more unique details either by vertex painting, using splat masks etc. You could both paint unique details that way and hide repeating patterns. Plenty of ways to do it.
Anonymous at Mon, 29 Aug 2022 21:40:55 UTC No. 915874
>>915700
What anon said about material blends but also remember you can just project deferred decals for local variation
Anonymous at Wed, 31 Aug 2022 23:22:28 UTC No. 916113
What are some good resources for learning about modular design? I get the gist of it, but there's still a lot I'm clueless about
Anonymous at Thu, 1 Sep 2022 04:19:14 UTC No. 916137
Hi, any tips for making windows from scratch?
Anonymous at Thu, 1 Sep 2022 14:03:08 UTC No. 916177
>>916137
Just follow references and model them like they are built in real life, with seams in proper places. How detailed they have to be depends on a project type, for games for example they’re fairly simple models.