๐งต What were amnesia's environments sculpted in?
Anonymous at Thu, 1 Sep 2022 10:51:48 UTC No. 916155
And what are Frictional games using nowadays? Is it true that they're modeling environments in modo?
Anonymous at Thu, 1 Sep 2022 13:56:08 UTC No. 916173
Why do you think it matters? You can achieve those results with many different programs.
Anonymous at Thu, 1 Sep 2022 14:29:47 UTC No. 916180
>>916173
Such as?
Anonymous at Thu, 1 Sep 2022 16:44:23 UTC No. 916186
>>916180
Softimage.
Anonymous at Thu, 1 Sep 2022 17:08:11 UTC No. 916189
>>916155
The latest one? Depends if you mean Amnesia 4, that was in Godot 8. If you mean that action oriented spin off (Mother Of The Sea) , that was in Unreal 6. Great games, very creepy.
Anonymous at Thu, 1 Sep 2022 21:07:37 UTC No. 916220
>>916180
Anything used in the industry.
Anonymous at Thu, 1 Sep 2022 22:35:18 UTC No. 916244
>>916155
I personally know one of the 3d artists who works at Frictional, and while I wouldn't dare bother them with such drivel as your retarded question, I'm almost certain they're an "open-DCC" studio, meaning everyone models in their program of choice.
Anonymous at Fri, 2 Sep 2022 06:22:36 UTC No. 916284
>>916244
Not that anon, but I remember reading on their website about "a willingness to learn modo as a main modeling tool" somewhere in 2019. Things might've changed since then but I've also checked some of Frictional Games' 3D artists' LinkedIn pages and they all had experience in Modo listed on their pages.
I hope this helps you OP.