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Anonymous No. 916162

>zremesher and dynamesh completely destroy characters hands and fingers

how do I avoid this?

Anonymous No. 916164

Just make a copy and project the details anon

Anonymous No. 916166

>>916164
my hands and fingers shrivel up into nothing or get fused together. I cant just reproject. Lots of people even on zbrushcentral are having the same issue

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3DGuy !!XhQDOznbDw3 No. 916168

>>916162
Sculptris button. Depending on the setting, extremely dense mesh areas gets more polys and attention from the zremesh, but low poly areas are either reduced to a square or completely destroyed altogether. You don´t solve the mesh beforehand, you zremesh a sculpt with a quadrillion poligons and then re-work the result until you have a low resolution look alike to your sculpt - it will probably involve zmodeler afterwards (and several attempts, but still faster than retopology by hand).

Anonymous No. 916172

Could changing the scale of the mesh help?

Anonymous No. 916181

>>916162
increase your dynamesh resolution

Anonymous No. 916182

>>916181
It did bugger all

Anonymous No. 916183

>>916181
also, my reason for retopoing is to do the opossite of increasing resolution, to get a low resolution mesh for baking to. This is why i use zremesher. But it destroys hands.

Anonymous No. 916185

>>916162
detach them from the rest of the body

Anonymous No. 916202

>>916162
Make them groups or separate subtools, increase the resolution, or both.

Anonymous No. 916238

>>916162
you have to merge them before adding a fuckton of detail
you could try increasing its size too, like to 100

Anonymous No. 916250

>>916162
mask them out then

Anonymous No. 916652

>>916162
You reached the limit of zbrush topology tools,
embrace manual topology with maya or (if you crazy) use the Zbrush brush for topology, in my option it kinda wonky.