🧵 Untitled Thread
Anonymous at Thu, 1 Sep 2022 13:15:51 UTC No. 916162
>zremesher and dynamesh completely destroy characters hands and fingers
how do I avoid this?
Anonymous at Thu, 1 Sep 2022 13:19:57 UTC No. 916164
Just make a copy and project the details anon
Anonymous at Thu, 1 Sep 2022 13:22:46 UTC No. 916166
>>916164
my hands and fingers shrivel up into nothing or get fused together. I cant just reproject. Lots of people even on zbrushcentral are having the same issue
3DGuy !!XhQDOznbDw3 at Thu, 1 Sep 2022 13:25:38 UTC No. 916168
>>916162
Sculptris button. Depending on the setting, extremely dense mesh areas gets more polys and attention from the zremesh, but low poly areas are either reduced to a square or completely destroyed altogether. You don´t solve the mesh beforehand, you zremesh a sculpt with a quadrillion poligons and then re-work the result until you have a low resolution look alike to your sculpt - it will probably involve zmodeler afterwards (and several attempts, but still faster than retopology by hand).
Anonymous at Thu, 1 Sep 2022 13:54:54 UTC No. 916172
Could changing the scale of the mesh help?
Anonymous at Thu, 1 Sep 2022 14:46:58 UTC No. 916181
>>916162
increase your dynamesh resolution
Anonymous at Thu, 1 Sep 2022 15:24:31 UTC No. 916182
>>916181
It did bugger all
Anonymous at Thu, 1 Sep 2022 15:36:56 UTC No. 916183
>>916181
also, my reason for retopoing is to do the opossite of increasing resolution, to get a low resolution mesh for baking to. This is why i use zremesher. But it destroys hands.
Anonymous at Thu, 1 Sep 2022 16:12:54 UTC No. 916185
>>916162
detach them from the rest of the body
Anonymous at Thu, 1 Sep 2022 18:09:24 UTC No. 916202
>>916162
Make them groups or separate subtools, increase the resolution, or both.
Anonymous at Thu, 1 Sep 2022 21:59:59 UTC No. 916238
>>916162
you have to merge them before adding a fuckton of detail
you could try increasing its size too, like to 100
Anonymous at Thu, 1 Sep 2022 23:41:35 UTC No. 916250
>>916162
mask them out then
Anonymous at Sun, 4 Sep 2022 19:31:57 UTC No. 916652
>>916162
You reached the limit of zbrush topology tools,
embrace manual topology with maya or (if you crazy) use the Zbrush brush for topology, in my option it kinda wonky.