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๐Ÿงต Untitled Thread

Anonymous No. 916247

what would you say is different about these renders aside from the colors, /3/

Anonymous No. 916248

>>916247
the right looks "fun"

Anonymous No. 916249

>>916248
lighting/shading wise i mean, not the actual model

Anonymous No. 916251

>>916249
what do YOU think?

Anonymous No. 916252

>>916247
Improvements on the right:
>Shadow softness which isn't uniform
> better material definitions, e.g. leather on boots
>better renderer, left one has this weird darkening as it goes towards the edges
>contact shadows, again better renderer
>improved details on the model
>color bounce, better lighting

TL;DR - lighting and materials mostly

Anonymous No. 916253

>>916247
Like every render from the 90s/early 2000s, the left one is being rendered improperly in a gamma corrected space

The right one is being rendered in linear space, but has ugly tonemapping with undesirable hue skews on the skin, a problem which is sadly still extremely common in game renders.

Anonymous No. 916255

>>916253
>but has ugly tonemapping with undesirable hue skews on the skin, a problem which is sadly still extremely common in game renders.

you have a bad eye and arent cut out for this ;).

Sold literally hundreds of billions of product off similar renders btw ;)

Anonymous No. 916260

>>916255
ahh wahhh I'm so mad, you totally got me ;)

Anonymous No. 916276

sovl

Anonymous No. 916278

>>916276
lel

Anonymous No. 916303

>>916247
Left is using direct lighting only and is faking bounce lighting with additional direct lights. Right is rendered with actual bounce lighting/global illumination.

Anonymous No. 916437

the 1996 render still better lul

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Anonymous No. 916443

>>916247
>>916276
I think there genuinely is something to be said about the simplicity of the older render. The newer render follows the pretty basic logical progression of "higher-fidelity = more detail", but that doesn't necessarily translate to more appealing, much like photoreal renders of the Simpsons are creepy.
We're not at that point yet with Mario, but it's weird because all stylized 3D in film is moving towards either hyperreal 3D with realistic surface treatment and physically accurate lighting, or emulations of a 2D style. That earlier style of simpler 3D has been completely lost.

Anonymous No. 916503

>>916247
SOVL vs soulless