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Roman Helmet.png

๐Ÿงต I feel inadequate

Anonymous No. 916270

Anonymous No. 916271

>>916270
Did you at least enjoy making that helmet?

Anonymous No. 916318

Not really. iT was a pain in the ass to figure out and took way too long to do. Longer than it should have....

Anonymous No. 916335

>>916318
what were you using for references?
you did use references, right?

Anonymous No. 916412

Yea. I was using google searches and a friend of mine has a replica, so he sent me pics

Anonymous No. 916416

>>916318
Mirror is ur best friend.

Anonymous No. 916418

I used mirror. It just frustrates me that it took 4 hours to realize to use the single vert ends of the UV sphere for the side cutouts instead of the other ends.

Anonymous No. 916822

>>916270
its good!
Finish the UVs and slam a good texture and you get a nicer helmet, its almost there you just need to give it more texture.
I recommend editing the texture in photoshop or substance painter. Look at reference, add a little bit of imperfections and even damage an it will look AAA.

Anonymous No. 916823

>>916822
count.
ah you could modify the normal/displacment map to fake the feeling of bumps and chipping. You can import that model into zbrush, add subdivision levels and then bake the details into maps.