๐งต Untitled Thread
Anonymous at Sun, 4 Sep 2022 02:35:36 UTC No. 916577
How do I salvage it? It's not smooth enough to look like an android/robot
Anonymous at Sun, 4 Sep 2022 02:50:51 UTC No. 916579
>>916577
You could throw some subdivs on it, and maybe put some creases on it to preserve sharper shapes.
Anonymous at Sun, 4 Sep 2022 03:12:13 UTC No. 916581
>>916577
if its not smooth enough just add the subdivide surface modifier its way better than shade smooth
Anonymous at Sun, 4 Sep 2022 16:09:02 UTC No. 916631
>>916577
It looks flat. Size it up on the Y axis.
Anonymous at Tue, 6 Sep 2022 02:02:30 UTC No. 916817
>>916577
swallow your pride and start again?
Start making black and white concept art to get a good silhouette first?
silhouette baby! if you cannot tell the what a shape if from just it shadow then it means that it isn't readable enough!
Anonymous at Tue, 6 Sep 2022 02:07:33 UTC No. 916818
>>916817
count.
Also it look decent.... maybe add thickness from the Y axis because it look a little flat.
Anonymous at Wed, 7 Sep 2022 01:50:06 UTC No. 917005
do you have a turnaround or a doodle of what you were exactly going for?
If it were me, with that big head I would scale up the "boots" and the hands and make the shoulders spherical and friendly looking, but idk what you're going for.