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Anonymous No. 917844

https://twitter.com/lateasusual_/status/1569074603250647043

What does it mean now that someone is working on giving godot support to import geometry nodes?

Anonymous No. 917936

>>917844
couldn't you just save it as a blendshape and import it as an animation in godot?
(thats what I do in maya an unreal idk godot)
>it s pretty cool btw.

Anonymous No. 917986

just looks like a live link vs something like houdini engine.