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Blender33hair.png

๐Ÿงต Here's your new hair system, bro

Anonymous No. 918050

Anonymous No. 918051

https://www.youtube.com/watch?v=akwzLF9SArI

Anonymous No. 918127

>>918050
so is there a way to convert this shit to a mesh using a geometry nodes setup? I can convert it to hair particles, but I want the options that geonodes provide, and exporting has only exported bald heads for me.

Anonymous No. 918128

>>918050
I have a sun scene where flares are used as hair, i wounder how it changed, i need to check.

Anonymous No. 918129

>>918127
U can convert hair into mesh. like any other modifier.

Anonymous No. 918131

>>918129
doesn't work on my machine, using "Convert To" just keeps it as a curves object, and applying the geonodes modifier does nothing

Anonymous No. 918132

>>918131
Works for me. It might look like curves in viewport but when u render its there.

Anonymous No. 918134

>>918132
Nwm it just dublicates the shit. try tubes?

Anonymous No. 918142

>>918127
Not yet, there's a task in the bug tracker for it so maybe in 3.4.

Anonymous No. 920358

>>918050
Ah yes, the ultimate guide to making shit strings

Anonymous No. 921141

>>918050
This hair system is literally worse, jeez

Anonymous No. 921144

>>918050
>>918051
noticed this in a good amount of blender resources
have no doubt this tool like most blender stuff is actually allright and absolutely can produce good quality results
its just dudes talking/showing them don't really give a fuck
why are they like this?

Anonymous No. 921172

>>918050
>Hair system
>no interpolation for guides

so its basically just a manual scatter system at this point.