๐งต Here's your new hair system, bro
Anonymous at Wed, 14 Sep 2022 18:22:08 UTC No. 918050
Anonymous at Wed, 14 Sep 2022 18:22:44 UTC No. 918051
https://www.youtube.com/watch?v=akw
Anonymous at Thu, 15 Sep 2022 09:07:20 UTC No. 918127
>>918050
so is there a way to convert this shit to a mesh using a geometry nodes setup? I can convert it to hair particles, but I want the options that geonodes provide, and exporting has only exported bald heads for me.
Anonymous at Thu, 15 Sep 2022 09:07:55 UTC No. 918128
>>918050
I have a sun scene where flares are used as hair, i wounder how it changed, i need to check.
Anonymous at Thu, 15 Sep 2022 09:08:57 UTC No. 918129
>>918127
U can convert hair into mesh. like any other modifier.
Anonymous at Thu, 15 Sep 2022 09:16:48 UTC No. 918131
>>918129
doesn't work on my machine, using "Convert To" just keeps it as a curves object, and applying the geonodes modifier does nothing
Anonymous at Thu, 15 Sep 2022 09:28:49 UTC No. 918132
>>918131
Works for me. It might look like curves in viewport but when u render its there.
Anonymous at Thu, 15 Sep 2022 09:30:45 UTC No. 918134
>>918132
Nwm it just dublicates the shit. try tubes?
Anonymous at Thu, 15 Sep 2022 10:59:40 UTC No. 918142
>>918127
Not yet, there's a task in the bug tracker for it so maybe in 3.4.
Anonymous at Fri, 30 Sep 2022 17:26:56 UTC No. 920358
>>918050
Ah yes, the ultimate guide to making shit strings
Anonymous at Fri, 7 Oct 2022 00:53:19 UTC No. 921141
>>918050
This hair system is literally worse, jeez
Anonymous at Fri, 7 Oct 2022 01:29:56 UTC No. 921144
>>918050
>>918051
noticed this in a good amount of blender resources
have no doubt this tool like most blender stuff is actually allright and absolutely can produce good quality results
its just dudes talking/showing them don't really give a fuck
why are they like this?
Anonymous at Fri, 7 Oct 2022 10:14:05 UTC No. 921172
>>918050
>Hair system
>no interpolation for guides
so its basically just a manual scatter system at this point.