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Anonymous at Thu, 22 Sep 2022 20:26:51 UTC No. 919249
Where are the good tuts about proper BOX modelling?
I have seen a couple of good guides on edge extrusion modelling (grant warwick's and bulgarov's tutorials are great), but I haven't found anything on box modelling, except for tor fricks tutorials, which are kind of limited because he has a very narrow aproach that's really fast and practical but very limiting stylistically. Any other tutorials, videos or written guides on this approach to modelling?
Anonymous at Thu, 22 Sep 2022 20:41:01 UTC No. 919251
>>919249
what seems to get done more and more and is solidworks -> remesh -> retopo. Otherwise you end up with a boxy mess that doesnt reflect how objects are actually produced
Anonymous at Thu, 22 Sep 2022 20:48:03 UTC No. 919253
>>919251
>solidworks
Is it like moi and fusion360? I find the results you get in those programs to be extremely generic and limited, though.
Anonymous at Thu, 22 Sep 2022 21:01:56 UTC No. 919256
>>919249
arrimus3d (youtube channel) has almost perfect, extremely long and high quality series on 3ds max, blender and general topology/modeling tips. literally covers everything from "what is an edgeloop" to industry standard. it helped me so much I donated to him just to give back.
Anonymous at Thu, 22 Sep 2022 21:07:56 UTC No. 919258
>>919253
The tools are not limited, it's you.
Anonymous at Thu, 22 Sep 2022 21:25:12 UTC No. 919262
>>919258
No, certain tools are better for certain uses. Subd is much more effective for semiorganic shapes, such as those of a car.
Anonymous at Fri, 23 Sep 2022 14:34:04 UTC No. 919327
>>919249
I think you might be looking for HardOps & Boxcutter, perhaps Hard Surface Modelling
Never heard of box modelling but I don't know a lot
Anonymous at Mon, 26 Sep 2022 03:14:02 UTC No. 919692
>>919251
Solidwasteoftime
Anonymous at Mon, 26 Sep 2022 03:15:07 UTC No. 919693
>>919327
Box modeling is basically hardsurface modeling.
Anonymous at Mon, 26 Sep 2022 22:31:13 UTC No. 919822
>>919693
It's more like a workflow where you start with a primitive as opposed to the workflow where you start with a face which faces you extrude.
Anonymous at Mon, 26 Sep 2022 23:18:41 UTC No. 919825
>>919822
U mean, like a primitive of a gun and just work from it? U can basically take any low poly shit and turn it into high detailed one then.