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๐Ÿงต I started blender yesterday

Anonymous No. 919794

Any feedback?
>inb4 auto smooth, I just wanted the polygonal look

Anonymous No. 919795

Congrats, man.

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Anonymous No. 919796

>>919794
I also downloaded Blender last night and here's what I got after playing around for about an hour today.

Anonymous No. 919799

>>919796
That's looks sick. I see the mirror modifier so I'd like to offer a tip. If you need to quickly apply a mirror you can hit alt x and select the side you want overwritten. You can also select only portions of geometry to mirror. Then you can just hit m to merge by distance.

Anonymous No. 921405

>>919794
>>919796
unless you're making assets for a game, increase your polycount. one of the reasons your first models look like complete crap instead of slightly like crap is how much geometry is showing. albeit good stuff, getting into at first you make things that look like 90s 3d stuff. just practice a little everyday to make progress. similar to learning a new language
>learn the hotkeys
fr fr no cap

Anonymous No. 921416

>>921405
Game assets usually start with a high poly mesh so he should increase polycount either way

Anonymous No. 922056

>>921416
Do the think he knows about baking down high poly tonlw at this point.

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Anonymous No. 922739

If we're on the topic of new blender users, i started about 6 days ago and made some renders pic rel.
Im absolutely shit at making complex polygons though.

Anonymous No. 922749

the absolute state of blendlets

Anonymous No. 922750

If I made a Zelda clone, I'd hire you to make the assets. Like the polygon look a lot. Keep up the good work, anon.

Anonymous No. 922751

>>922749
post your work