๐งต I started blender yesterday
Anonymous at Mon, 26 Sep 2022 18:46:04 UTC No. 919794
Any feedback?
>inb4 auto smooth, I just wanted the polygonal look
Anonymous at Mon, 26 Sep 2022 18:58:27 UTC No. 919795
Congrats, man.
Anonymous at Mon, 26 Sep 2022 19:26:02 UTC No. 919799
>>919796
That's looks sick. I see the mirror modifier so I'd like to offer a tip. If you need to quickly apply a mirror you can hit alt x and select the side you want overwritten. You can also select only portions of geometry to mirror. Then you can just hit m to merge by distance.
Anonymous at Sat, 8 Oct 2022 21:37:46 UTC No. 921405
>>919794
>>919796
unless you're making assets for a game, increase your polycount. one of the reasons your first models look like complete crap instead of slightly like crap is how much geometry is showing. albeit good stuff, getting into at first you make things that look like 90s 3d stuff. just practice a little everyday to make progress. similar to learning a new language
>learn the hotkeys
fr fr no cap
Anonymous at Sat, 8 Oct 2022 23:26:33 UTC No. 921416
>>921405
Game assets usually start with a high poly mesh so he should increase polycount either way
Anonymous at Fri, 14 Oct 2022 21:14:32 UTC No. 922056
>>921416
Do the think he knows about baking down high poly tonlw at this point.
Anonymous at Fri, 21 Oct 2022 17:49:08 UTC No. 922749
the absolute state of blendlets
Anonymous at Fri, 21 Oct 2022 18:01:11 UTC No. 922750
If I made a Zelda clone, I'd hire you to make the assets. Like the polygon look a lot. Keep up the good work, anon.
Anonymous at Fri, 21 Oct 2022 18:04:08 UTC No. 922751
>>922749
post your work